While the Sims Medieval is only in pre-alpha, they have certainly done a lot of good work on the game and were able to show us a bit of it at GamesCom 2010. It’s set for March 2011 so they’ve got plenty of time to keep working on it.
The game is set to be more fantastic than any Sims game in the past. It’s set to have a broader scope and a more epic vision. It certainly looks like they’re on the right track.
The game has three major new features which include heroes, quests and kingdom building.
In regards to quests there is a full combat system where the outcome will be decided by factors such as heroes involved etc. Successfully completing quests will get you Kingdom points which can be used to increase and upgrade your kingdom. So the goal is to build your kingdom up as much as you can. The heroes also serve the purpose of completing the story.
They’re also fully customizable and each has two strengths and a fatal flaw. The flaw can be transformed through a quest into a Towering Strength.
As with all Sims you can fully customize clothes, bodies, colors and more. Clothes are generally based on gender and profession and every Sim has a profesion in the game. Heroes are tasked with questing and the levels range from the mundane to the epic. For example, if the monarch is sick, you have several options on how that can be resolved. You could of course just go out and find a cure, or, if you wanted a change in the power structure, you could end his misery in a manner of ways.