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Interview with Firesky Games - Stargate Resistance - Part 2


Posted by Christophor Rick (TheSuperGuido), 2 days ago

[GDN] Some levels seem like it’s extremely easy to spawn camp and pin the opposite team down quickly. Are any maps being looked at for reconfiguration to make that less of a likelihood?

[Jonathan] Spawn camping is something that is present in all shooter games, we have given players multiple exits, turret and poison protection around spawn doors and the ability to fire projectile weapons through the Stargate. That being said, we are always looking at the possibility of increasing protection around spawn doors to prevent camping even more. Our new game-type, King of the Hill resolves this issue well, since the only way to earn points for victory, is “on the hill.” But we will continue to seek creative solutions for this common shooter challenge.

New graphics for Stargate Resistance

[GDN] There are some Advanced Combat Packs available (Jaffa/Commando, Ashrak/Scientist, Goa’uld/Soldier), are these purely cosmetic or do they have in game bonuses?

[Jonathan] The ACPs are purely cosmetic and come with a 2 character skins, emotes and gold plated weapons. All of the items have achievements tied into them, but we made the achievements only earnable by killing players who are utilizing them. We did this to prevent any dissatisfaction at not being able to earn achievements without paying additional money.

[GDN] Are there plans for further packs to be made available? Might we see the Ancients, Asgards, Asurans, Genii or even the Replicators or Wraith anytime soon?

[Jonathan] I do know that expansions to the game are in the works, as for the factions you might be playing as I cannot comment at this time. The expansions do not currently have a set schedule for release, but every one of those races, and more, have been mentioned around here. Some quite often.


Rating: 5.0, votes: 1

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