Endless Clash’s big update is finally live on both app stores. The prize money players keep hearing about is still on its way.
On October 18, 2026, BRN Metaverse, the studio behind the mobile strategy RPG Endless Clash, posted on X that the game is “NOW LIVE” on the App Store and Google Play. It also offers a $100 screenshot giveaway with four $25 winners, plus another $100 during a Telegram AMA with CEO Baran Ozcan on October 19 at 17:00 UTC. The update is real, but the rewards are small, and the bigger prizes the studio has promised keep moving back.
A Token That’s Keeping Up, Not Breaking Out
The game is tied to BRN, the studio’s crypto token on BNB Smart Chain. Over the past 90 days, BRN rose 16.8%, while other gaming tokens rose 12.8%. That’s only a small lead. The longer view is weaker. Over six months, BRN fell 19.6% while gaming tokens gained 13.3%.
Over the last month, the two moved almost together, with BRN up 4.4% and gaming tokens up 3.6%. In the last 30 days, BRN traded between $0.07566 and $0.09148. The one bright spot came in the day after the announcement, to October 19, when BRN rose 3.1% while gaming tokens fell 5.6%. One day is not a trend. For players, the price matters less here anyway, since the giveaway prizes are listed in dollars and the promised season prizes are in USDT, a token pegged to the dollar.
A Real Update, but a Vague Opening
Endless Clash isn’t new. Its Google Play listing shows a release date of May 8, 2026, and 10,000+ downloads. What changed is the version. On October 16, BRN Metaverse announced a “Major Update.” It said all known bugs were fixed, the in-game store was redesigned, and more than 10 other improvements were made.
On October 17, the studio said Google Play had approved version 1.9.8, while the App Store was still on version 1.9.0. Once Apple approved the update, it added, the game would “officially open to our entire community.” The October 18 post is that moment.
On the surface, a fresh build with bug fixes is good news for players. But there’s a catch. The post doesn’t explain what opening to the “entire community” means, or which countries, if any, can now download the game for the first time. The giveaway rules are thin, too. They don’t say how winners will be picked or when they’ll be paid.
Haven’t We Heard About These Prizes Before?
Endless Clash has been rolling out slowly. In August, the studio announced the game was live in Nigeria. In September, it shared soft-launch results from India, Egypt and the Philippines. A soft launch is a quiet release in a few countries to test a game before a wider rollout. It named Vietnam and Turkey as the next markets, and on October 6 promised an official launch in Turkey plus BRN listings on Turkish exchanges.
The prizes have moved, though. On October 1, the studio said USDT prizes for top-ranked players were “going live” with the new season. Three days later, it called that season a “final preparation season” and moved the prizes to the next one. On October 16, Season #1 was still about 20 days away. In a September reply to a Google Play review, the developer also said no rewards would be paid until the soft launch ends and the game is “fully released worldwide.” The October 18 post doesn’t say whether that has happened. If the real rewards are always one season away, how much should players count on them?
The Game Looks Charming, but Reviews Tell a Mixed Story
To be fair, the game looks good. Endless Clash uses a bright, cartoon 2D style. The heroes are cute, toy-like creatures, some with cannon-shaped snouts, and they fight hulking minotaurs and forest beasts in jungle ruins and stone mazes. Battles play out side-on with big health bars and simple buttons, a clean look that suits a turn-based mobile RPG.
What players think is harder to pin down. On Google Play, the game has fewer than 60 ratings, and its score swings by country, from 5.0 in Turkey to 3.0 in India. Most of the earliest reviews are short five-star posts in Turkish from the first days after release. One, translated, calls it “the BRN token’s game.” Reviews like that often come from a token’s own community, so they deserve some caution.
Later reviews are more mixed. Players complained about lag and network problems, PvP matches that take too long, hero copies that don’t count toward upgrades, and long waits for energy. One player who expected ranking rewards in September called the game a “scam.” All of these reviews came before version 1.9.8, so the new update may have fixed some of them. Our fake-review check of YouTube comments found only a handful that looked natural, and many X replies are just giveaway entries.
Is the Hype as Real as It Looks?
The announcement drew 15,545 views, 113 likes, 80 reposts and 74 replies on an account with about 112,600 followers. That’s 80 reposts for 113 likes. Most posts get far fewer reposts than likes, so a split that close is unusual. That pattern often shows up when posts are pushed by reward tasks. The studio’s October 2 giveaway, an almost identical $100 contest that required a repost, shows it even more clearly, with 493 likes and 482 reposts.
Other numbers are much smaller. The game’s own X account, @EndlessClashRPG, has about 1,475 followers. The studio’s Philippines report counted 3,233 players who tried PvP mode, and Google Play shows 10,000+ downloads after five months. That suggests the audience following the token account is far bigger than the audience playing the game.
The Bottom Line
Endless Clash has a charming look, a studio that shares real test data, and a fresh update that fixes bugs. But the post is vague about who can now play, the rewards are small and loosely explained, the promised USDT seasons have already slipped once, and much of the engagement looks tied to giveaways. Until the studio says where the game is newly available and Season #1 actually pays out, anyone watching this project should stay cautious.
