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Tower! 2011 Review (Windows PC)

Posted by Fareed Guyot �Afterburner Al�, 39 days ago
  Tower! 2011
  Articles | FAQ's & Guides | Achievements | Files | Screenshots | Videos | Cheats | Boards |
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Radar love

The final screen you have to monitor is the airborne radar screen. It shows the airport, the arrival paths to the runways and the concentric mileage rings for distance reference. If you thought that you were just going to be sending aircraft into the air, well that is only half the job. You also have to fit in arrivals which includes taxiing them to their gate. At some of the airports in the game like Miami and Los Angeles that can get tricky and I found myself with more than one Mexican standoff on a taxiway.

Once in the air you have to care for them long enough to hand them off to a radar controller. At MIA and LAX that is easy, it’s a simple hand-off, in St. Thomas you have to issue several heading changes to follow a departure procedure.

 grab_012: Oops! I taxied one to line up and wait on the runway at F1 intersection but forgot to redirect the plane that taxied out before it to the same intersection and it went to the end of the runway and cleared it for takeoff. Rearend collision and minus 500 points.

Oops! I taxied one to line up and wait on the runway at F1 intersection but forgot to redirect the plane that taxied out before it to the same intersection and it went to the end of the runway and cleared it for takeoff. Rearend collision and minus 500 points.

Successful air traffic control like flying is all about managing your distractions. If you keep up your scan from the taxiways, to the runways, to the radar display, you will be successful. While the game is almost 90% realistic there were some shortcomings. The sound effects were not up to par. While the designers took the time to use panning to simulate planes flying from one side of the game to the other they all sounded like the same plane, and a poor representation at that. Large airliners do not sound the same as turboprops, yet in this game they did.

Nose to Nose

In single player mode you pick one runway at a time to control. At LAX with its two sets of parallel runways the terminal is in the middle of the two runway sets and all aircraft have to taxi to whatever runway you chose. There is only one taxiway that connects the two sides and that makes the taxiways rather crowded when trying to move newly arrived aircraft back to a gate on the far side of the airport while one is taxiing to take off from that same side.

The game does not allow you to use the other set of parallel runways or taxiways to route traffic. Also annoying is that some taxiways off of the active runway you chose to control were not available for use limiting the pavement available to you when trying to thread departure and arrival taxi traffic around each other.

This makes it especially challenging and is one of the small departures the game takes away from the real world. The other frustration in single player mode is that I could not switch an arriving aircraft to its adjacent parallel runway if things were getting crowded. That would also not happen in the real world.

I did like how the game starts slow with some easy to manage traffic, before it picks up to a crescendo of planes taxiing, taking off, and arriving at a frenetic pace, just like at the major hubs across the U.S. during their periodic daily traffic rushes.

The user manual was very readable and logical in its approach. It provided simple examples of how to play the game with keyboard commands and with voice recognition. I know the language of ATC and as pilots we are always taught to use standard phraseology, but slang always creeps in. In Tower! 2011 you can’t be a smooth talking controller, you must speak properly! The manual also included an extensive and readable section on the philosophy of ATC to guide the player on how best to be successful.

This game is also built for those who want to make their own airports and planes to fly to and from them. The game comes with an airplane and airfield editor, along with an extensive section in the manual for those who want to develop their one scenarios.

Hey GDN readers, want to get Tower! 2011?! We have a special reader’s discount! When purchasing use ATCSUITEGDN for 15% discount at the checkout. Valid for both Tower! 2011 single and multilpayer versions at www.feelthere.com and www.atcsuite.com courtesy of feelthere!

 Our Rating for Tower! 2011 Review (Windows PC)
7.0
Replay
While each game seems to start slow, it ramps up the pressure subtly and before you know it you are in a pickle and want to try again to avoid the dreaded �Metal Shower�
7.5
Graphics
The look and detail of the game was good and great in some places. The detail put into the various controller screens was great. While the depiction of the aircraft was solid, after decades Microsoft Flight Simulator being out there the standard for airplane depiction is higher than what is seen here.
5.0
Sound
Depiction of aircraft sound was a key shortcoming in this game. Whether jet or turboprop they all had the same sound. buWhile the game seemed to perfect the automobile street traffic, it had little bearing or use in the game since its pretty quaiet in the control tower that is 120 feet in the air. The panning effect as the aircraft took off and landed was the one shinning spot in the sound scheme.
8.5
Gameplay
Interaction with the various screens and the voice recognition was nimble and intuitive. The floating screens could be a little more flexible in how they can be resized. However, the game play was great for a somewhat static gaming scenario that can rise and fall when the planes start all moving at once.
0.0
Multiplayer/Online Content
GDN was given a multiplayer version to review but could not find any servers to play online with other players so this feature was not reviewed. However, the lack of a simple connection from the game to available servers was disappointing. Something like a GameSpy feature would be helpful since the game developers were not. When GDN asked the developers for suggestions on finding servers, we were directed to their forums site and to try and find someone there. A post in the forums was made looking for a pla
7.5
Overall
Good game play for a simulator, great attention to detail, suffers in single player mode because game limits number of taxiways available and almost forces player to take negative scores when traffic gets heavy. Game sound was subpar as well.

Rating: 4.5, votes: 2
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