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Tower! 2011 Review (Windows PC)

Posted by Fareed Guyot �Afterburner Al�, 69 days ago
  Tower! 2011
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Floating above the main screen are several smaller screens that can be moved and resized. The Strip Screen has a space for arrivals and departures. In the real world, when an aircraft is ready to taxi, ATC makes a strip for it which is passed from controller to controller as the plane moves from the gate to the end of the runway and finally to the radar controller. On this printed strip are markings that denote exactly what that aircraft has been cleared to do. As you clear the aircraft along, the strip will start to populate with corresponding markings which are representative of what you would find in an actual tower.

On the DBRITE on the upper left you can see the just departed aircraft appear on the airborne radar display. Tell it to "contact depature" and its no longer your responsibility.

On the DBRITE on the upper left you can see the just departed aircraft appear on the airborne radar display. Tell it to "contact depature" and its no longer your responsibility.

In most towers these days they have a DBRITE screen which is a radar type display to show aircraft movement. For most towers at smaller airports, this screen is a repeater of the airborne radar picture that radar controllers in the radar room . This game also has an airborne radar screen that shows the approach paths and traffic as far as 20 miles away. We will get to that in a minute. The DBRITE screen in this game shows the radar display of all the taxiways and gates which most major airports have due to the complexity of the area, a detailed radar picture is essential. However, in real life the ground control radar it is a separate system than what is used for airborne traffic.

Can you hear me now?

This is where the Artificial Intelligence (AI) and the speech recognition features really come into play for those who want to “talk” to the game. Tower! 2011 uses Microsoft’s speck SDK voice recognition technology. One voice from the computer represents all pilots and as each aircraft is ready to taxi it calls you with call-sign and that they are ready to taxi. At that point you issue taxi instructions which can vary from all the way to the runway to just a few intersections along the way based on what other aircraft movement you might have going on.

On the screen the aircraft can bunch up and its hard to read their data tags. On the far upper left the arrival and deaprture lanes are still clear.

On the screen the aircraft can bunch up and its hard to read their data tags. On the far upper left the arrival and deaprture lanes are still clear.

I found the speech recognition very good (, and the game recommends you take your time to set up your speech recognition software properly because even after taking a half hour to teach the computer my voice, I still had to speak very precisely with almost perfect diction to get the commands to be accepted as desired.

You will spend a lot of time interacting with the Command Screen. On the top, as you speak in your commands, the software will display what you are saying and also auto-complete what it thinks you want to say. These commands can also be typed for those who do not have voice recognition or do not want to use it. The lower portion of the screen shows the transmissions from each aircraft. If when issuing an instruction it doesn’t make sense, the aircraft will call back with an emphatic “Negative”. They also have personality, like asking for a more direct routing if you give them a crazy path to the runway. That is very real world!

 Our Rating for Tower! 2011 Review (Windows PC)
7.0
Replay
While each game seems to start slow, it ramps up the pressure subtly and before you know it you are in a pickle and want to try again to avoid the dreaded �Metal Shower�
7.5
Graphics
The look and detail of the game was good and great in some places. The detail put into the various controller screens was great. While the depiction of the aircraft was solid, after decades Microsoft Flight Simulator being out there the standard for airplane depiction is higher than what is seen here.
5.0
Sound
Depiction of aircraft sound was a key shortcoming in this game. Whether jet or turboprop they all had the same sound. buWhile the game seemed to perfect the automobile street traffic, it had little bearing or use in the game since its pretty quaiet in the control tower that is 120 feet in the air. The panning effect as the aircraft took off and landed was the one shinning spot in the sound scheme.
8.5
Gameplay
Interaction with the various screens and the voice recognition was nimble and intuitive. The floating screens could be a little more flexible in how they can be resized. However, the game play was great for a somewhat static gaming scenario that can rise and fall when the planes start all moving at once.
0.0
Multiplayer/Online Content
GDN was given a multiplayer version to review but could not find any servers to play online with other players so this feature was not reviewed. However, the lack of a simple connection from the game to available servers was disappointing. Something like a GameSpy feature would be helpful since the game developers were not. When GDN asked the developers for suggestions on finding servers, we were directed to their forums site and to try and find someone there. A post in the forums was made looking for a pla
7.5
Overall
Good game play for a simulator, great attention to detail, suffers in single player mode because game limits number of taxiways available and almost forces player to take negative scores when traffic gets heavy. Game sound was subpar as well.

Rating: 4.5, votes: 2

PC Video Game Review Rig Specifications

Tech Specs Main Office Satellite Office
CPU Intel Core i7-2600K 3.40Ghz Intel Core i7 940 2.93Ghz
RAM 4.00GB Crucial Ballistix 6Gb Patriot Viper Memory
Gfx Card EVGA GeForce GTX 580 1.5GB EVGA 560 Ti 448 Core Graphics Card
PSU Xion 800Watt Powersupply
Chassis NZXT H2 Silent Classic NZXT Vulcan Case
Cooling NZXT Fans Cooled by Xigmatek fans
Audio Cyber Snipa Sonar 5.1/Sharkoon Xtatic SR Corsair Vengeance 1500 7.1 Surround Headset
Display AOC Ultra-thin 22" LED 27" 3D Asus monitor with Nvidia 3D Vision 2
Mouse SteelSeries Sensei (left), NZXT Avatar S white (right) Logitech G500 mouse
Keyboard Logitech Media slim and Cyber Snipa Flexiglow MadCatz/Saitek Cyborg Keyboard (Modern Warfare 2 edition)




 
 

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