[GDN] What steps are being taken to keep people from “buying” their way to power? As with all F2P games this is a concern. How will FW making money be balanced with keeping power levels fair for rich and poor alike?
Similar to other Perfect World Entertainment games, the cash shop does not define gameplay experience, but complements it by offering fashion and convenience items that do not directly increase power. The interesting thing about Forsaken World is that there will be a free market economy where players will use their occupations to create goods, set their own prices and
sell their wares to each other. Regardless of whether or not you spend real world cash or have all the time in the world, we have alternative methods for players to attain all of our cash shop items. It’s this type of balancing that allows players with time to compete and enjoy our games even if they don’t spend.
[GDN] What would you say to your customers who, as I have read on a few different forums, say this will be just like PW but with some minor changes? How serious do you take these concerns from paying customers and newcomers alike.
At first glance, it’s very easy to assume that Forsaken World is similar to other PWE games. However, it’s the gameplay, combat mechanics, and complex game features that really make Forsaken World stand out. We are always looking for new ways to improve as well as expand our games based on players’ feedback; however we hope that once players get a glimpse of Forsaken World, they will see that it is unlike any other previous Perfect World game.
[GDN] One thing that you would like to share that I may not have covered, this is an open ticket question to share anything you feel is important.
Thank you to everyone, especially our devoted fans for their patience and enthusiasm as we release Forsaken World into closed beta. We hope that our players will have a phenomenal experience playing Forsaken World.
Haven’t got your Forsaken World Closed Beta key yet? Here’s your chance as GDN is giving away...a few thousand.