When I initially downloaded and started up World Supremacy, I have to admit I didn’t exactly have high hopes for the game. Compared to other turned-based games I’ve played in the past this seemed extremely simplistic, but at its relatively low price tag I suppose this was to be expected.
With no tutorial or instructions to speak of, you are thrust straight into a game map surrounded by opposing forces, but the basics are fairly easy to pick up with a simple point and click mechanism and all the usual controls easy to find. The default setup has your territory surrounded by a neutral faction who will defend themselves but not attack you. This acts as a sort of buffer between you and your enemies, and is useful for beginners. Like most aspects of the game, this variable can be switched off if you prefer.
The game itself is quite enjoyable, and its simple setup allows you to quickly grasp the concept and begin your world conquest. You have a limited range of units available to you, some a lot more useful than others. I, for one, found myself barely using basic infantrymen and
instead controlling squadrons of tanks and fighter jets as they laid waste to everything in their wake, occasionally sending the infantry off to capture undefended territories.
There is an obvious jump between attacking the neutral faction and your opponents, as in the beginning you become accustomed to simply walking through neutral territory with a large enough army to quell any opposition, but once you near enemy territory you will start feeling the brunt of bombing runs and the occasional invasion. These work well within the overall scope of the game and add an element of surprise to what you thought was a well thought out plan of attack. However, it is possible over the course of a small number of turns to amass a large enough force that no bombing run or invading army will be able to stop you in your tracks, even if you do not make use of the game’s upgrade system,