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Forsaken World Interview with Jonathan Belliss from Perfect World Entertainment


Posted by Thomas DuBois (InsanityPlee), 31 days ago
  Forsaken World
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[GDN] Will Forsaken World be aimed more towards PvE or PvP, or even a third option where you strive for balance?

Forsaken World will include both PvE and PvP elements. On the PvP side, open world PvP starts at level 30 and depending on if players on a particular server are leaning more towards PvE or PvP, the server world will reflect this. For example, a PvP oriented server will have a more chaotic environment to reflect the player discourse versus a PvE server. Additionally, we have a complete gear progression system for players that pursue the route of either PvE or PvP.

 

[GDN] Will FW aim at creating a more competitive environment? Not just PVP but more along the lines of the competitive Arena matches that WoW has made popular. 

We have included hardcore PvP content in Forsaken World to challenge seasoned MMO veterans and also make it manageable for new players. Players will be able to experience both open world PvP starting at level 30 and have a chance to participate in instanced guild warfare and dueling, which will let players fight formally in 3-on-3 or 6-on-6 competitions.

[GDN] At the end of each beta stage will characters/equipment/etc. be wiped or will there be some kind of carry over.

There will not be any sort of wipe out at the end of each beta stage; however this is of course subject to change and depends on the amount of changes we make between phases.

[GDN] Are there any plans for new characters or classes to be released at the end of Beta or in the near future?

 Not at the moment, but we are always keeping our ears open to player feedback and looking for ways to improve or develop new content for expansion.

 [GDN] Will Forsaken World speed characters toward end game content and focus there? If not how big of a focus will End game content be?

 Most Perfect World Entertainment games place a majority of their content before the level cap, and once you reach the level cap, you’re mostly done with the game.  Forsaken World is not like that at all.  Forsaken World’s level cap was designed for players to hit it, and once they do achieve that, there is a ton of content for them to experience and continue to progress via gear progression.

 

[GDN] Can you tell me a little about how CORE connect will grow with FW? 

Players will be able to share their gameplay experiences and connect with other Forsaken World gamers once Forsaken World enters into open beta. We will eventually integrate CORE connect systems into Forsaken World that will allow players to build alliances, manage guilds, share their latest achievements with the virtual trophy room, showcase game characters, and sync in-game updates to Facebook.


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