Many people agree that Goldeneye was one of the best first person shooters in the history of gaming. The four player split screen had a lot of people huddled around large projection TVs for hour after hour back when it was first released for the Nintendo 64 back in 1997. It spawned its own total conversion mod for Counter-Strike, a pinball game and of course Rogue Agent on the PS2, Xbox and Gamecube as well as DS.

Now the game is back and while the story is the same, the players are different. The game features Judi Dench as M and Daniel Craig as Bond. They’ve altered the story slightly as it all takes place after Quantum of Solace but that has no real bearing on the gameplay.
The game was built from the ground up with a new engine, features a new mode of play Mi6 Ops Missions (think challenges), a new online multiplayer for up to 16 people along with new weapons, maps and Escalation, a new mode and, on the Playstation 3, Move support.
Goldeneye 007 Reloaded Single Player
Jumping into the story mode puts you right into the shoes of 007 and on the same story as the original. Satellite weapon, destabilization of economy, etc.
The gameplay is the most important part of this new version. In the singleplayer you’ve got objective passed missions. The gameplay mixes new and old together. There’s no jumping or actual cover system. You can crouch behind things and when you aim down using the sights on the gun you pop up over it. But there’s no lock to cover and jump from cover to cover, etc.
The game has some issues though, for example while on the same mission, when there is some cut scene and you then continue, you lose all weapons except for your pistol. The secondary objectives aren’t outlined for you. It just notes that there’s something on your smartphone and you have to go and read what the extra objectives are. There’s no score so really, there’s no reason to do the side objectives unless they’re tied to some achievements or trophies.
There are hidden symbols of the Janus group to be found but no mention of how many, etc. When you go into the mission select to go back and do some missions again, they don’t tell you if you passed the extra objectives or how many of those faces you found. Since that’s the only real reason to go back to them in single player they certainly should have been somewhere.
Cover gets in the way. Not in a "I’m hiding" way but when you aim down the sights of the gun and have a clear shot, there are some areas of the game that have invisible barriers which will block shots. It’s not everywhere and not extremely often thankfully but it is annoying.