Steam Updates and Releases 20 January 2012
Flatout 3: Chaos & Destruction Update Released
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Improvement allowing cars not to get locked up with one another
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Roll of certain classes have been improved.
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The default settings of Classic cars have been switched with the new settings. (eg:
standard setting is now the chaos&destruction setting) -
Smashing destructable objects now will earn you boost and supermove, but are currently due to work on multiplayer functional in singleplayer only.
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Speed game mode now has the same functionality / game logic as race mode.
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"Classic Mode" now renamed to "Game Speed" because of reviewer setting the game to chaos&destruction meanwhile complaining game is way too fast.
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Fixed "monstertruck wheels crushes my car" issue
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Improved physics for the �default� Classic class tuning setting.
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Added �Classic� setting for the Muscle Class.
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Added new loading screens.
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Tempered reaction for all explosions and other impact effects.
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Upgraded first skin for default car, Grinder.
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Streamlined �CrashSiteX� track. Go give it a try!
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Reduced default A.I count for both race and challenge mode.
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Player can now easily bash their way through opponents.
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Balanced / tweaks for damage system.
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Tweaks and feature improvements for the A.I.
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Reduced default startgrid count for race and challenge mode.
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
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Item density pass.
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Minor visual bugs fixed across all maps.
Death Toll 1:
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Fixed a case where several rock props were intruding through a wall near the safe room.
Death Toll 2:
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Fixed an case where survivors could jump into infected-only areas using an electrical box in the bridge holdout room.
Death Toll 3:
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Removed an exploit where players could jump from the wheel pedestal of a flatcar onto a train car to skip the balcony area and exit the train yard.
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Altered the PZ spawn area near the train yard exit. Instead of a tanker and a pile of gravel, it is now an overturned truck and van.
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Church guy zombie returns!
Death Toll 4:
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Blocked survivors jumping onto the left bus from the fence near the start, which allowed players to skip the beginning of the map.
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Fixed pipe hanging in the middle of a room during end-level onslaught.
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Removed the mounted gun, as this was causing players to try to outlast an infinite horde.
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Added tooltip to prompt players to fight to the safe room when the onslaught begins.
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Fixed a case where survivors could climb an electrical box prop into infected-only areas during the onslaught.
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Fixed end-level trigger size exploit, which allowed players to stall the end of the map trigger by standing on top of a water-cooler.
Death Toll 5:
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Swapped out the L4D2 mounted gun for the L4D1 mini-gun.
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Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:
GAMEPLAY
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Enabled Invoker!
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Bloodseeker: Fixed Rupture not hurting heroes when they blink.
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Bounty Hunter: Fixed Track ignoring Linken�s Sphere.
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Morphling: Fixed Morph removing Curse of the Silent.
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Puck: Fixed Ethereal Jaunt from triggering Last Word/Magic Stick.
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Puck: Fixed Phase Shift autocasting if you were already stunned before.
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Puck: Fixed being able to move in certain situations while auto-casting Phase Shift.
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Silencer: Fixed being unable to steal Int from dying magic immune heroes.
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Silencer: Fixed Last Word silencing invulnerable units.
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Silencer: Fixed stealing intelligence from Reincarnating heroes.
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Spiritbreaker: Fixed Charge of Darkness picking units that are invisible or in the fow when it tries to find a new target.
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Spiritbreaker: Fixed Charge of Darkness ignoring Hex.
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Spiritbreaker: Fixed Greater Bash working with illusions
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Spiritbreaker: Fixed Greater Bash bonus damage working on Towers, Wards and Denies
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Spiritbreaker: Fixed Charge of Darkness and Greater Bash going through Magic Immunity
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Storm Spirit: Fixed Ball Lightning costing draining more mana if you cast it again while still in it.
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Tiny: Ultimate Scepter upgrade is now enabled.
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Tiny: Fixed Toss damaging allied units.
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Fixed Dagon int bonus being off by 1.
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Fixed Arcane Boots giving 300 mana instead of 250.
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Fixed night vision radius being a little smaller than intended.
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Standing right next to a tree no longer removes its vision obstruction.
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Silencer: Fixed Global Silence silencing only heroes.
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Enabled Silencer and Spirit Breaker in Captain�s Mode.
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Fixed Healing Ward and Windrunner auras� sticky durations to 2.5 seconds.
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Fixed Dagon�s incorrect intelligence bonus values.
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Fixed Heaven�s Halbred�s disarm allowing attack-spells to be cast through it.
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Fixed Orchid using the old values at the new price.
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Fixed Pipe not costing any mana.
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Fixed Flying Courier HP not being upgraded after the last update
UI
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Added Steam avatars to the dashboard.
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Added Dota Profile page to the main menu, showing your personal match history, commendations and most successful heroes.
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Fixed a bug where your control could be lost if you were selecting a enchanted/converted unit. It now goes back to your hero.
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Party area of miniprofile now uses Steam avatars.
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Party area of miniprofile now shows rich presence for friends
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Party area of miniprofile now shows "View Steam Profile" link for non-friends
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Party chat channel automatically gets focus when you join a party
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Added a �*� to channel tabs with pending messages
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Fixed being able to sell back an item for full price if it was combined using an item that had an active ability.
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Added spacebar to pause games during replays.
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Fixed clicking on the minimap border and then dragging into the minimap resulting in the camera getting stuck to the cursor.
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Chat channels now get deleted if the last member in the channel goes offline.
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Fixed clicking on blank space in the UI sending move orders to invalid locations.
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Default private lobby version is now Tournament Mode.
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When player names draw they now draw with player color instead of white.
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Added leave party button in mini profile.
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Now when attempting to cast-attack a target while hard disarmed, the error message "Can�t Attack" will appear when you reach attack range of the target.
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Holding now spotlights your hero.
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Illusions now copy the number of charges in source unit�s inventory items.
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Fixed Courier purchase having no cooldown (now 7 seconds, primarily for accidental purchases early on).
BOTS
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Fixed bots repurchasing a courier when their courier died.
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Fixed a case where bots would buy duplicate flying courier recipes.
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Improved Earthshaker bot�s Echoslam logic -
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he�ll now search for optimal places to Blink + Echoslam.
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Made bots better about detecting attacking units without cheating and detecting other units� right-clicks.
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Fixed Windrunner�s buildout which broke due to the new Orchid recipe build. Also added force staff to her build.
Release note for A.R.E.S. version 1.42
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Add Steam Cloud support
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Remove unnecessary code
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Minor bug fix
























