Warlock Master of the Arcane is a turn-based strategy game in development at Ino-co Plus and set to be published by Paradox Interactive this summer. This is not your standard city builder, nor is it your standard resource management game. There is a bit of each of those in the game but this is more about taking control of magic in the world. Strategy is key as there will be other wizards also vying to be warlock.
There are actually several ways to win as it turns out which is always nice in a game instead of just a single win scenario. You can simply annihilate all of your opponents in a simple war of destruction if you choose. However, there are more interesting ways to win. For example, you could choose to worship one of the eight deities and complete quests to increase his power. Eventually, that attracts the attention of the diametrically opposed diety who will send an avatar to take you out. Beat the avatar and you are raised to demi-god status and win the game. You can also capture all of the holy ground areas to win so there are both military and magical ways to win the game.

Warlock Master of the Arcane creates randomly generated maps of various sizes (small, normal, large and huge) in a couple different formats including a single land mass all the way down to a world of islands. Each type of world comes with its own strategy. If you are on an island-based world you’ll need air units or boats or the water walking spell which allows your troops to traverse deep water. Additionally, it will generate several different worlds which will make up the game. You have the standard map in Ardania but there are portals from there to other worlds like fire, ice, forest etc. You don’t need to even bother with those other worlds if you don’t want to and they are more dangerous than the standard but the upside is that you get more gold, mana, etc from those worlds which would then help you win the game.