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Heroes of Newerth Strategy Guide - Grimm’s Crossing Part 3 - Details!

Posted by S2 Games, 53 days ago
  Heroes of Newerth
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The rest of the world might be already winding down, but S2 Games and GDn are still cranking out content for you, the gamers. Today’s strategy tip for Grimm’s Crossing wraps up the series. Don’t worry, we’ve still got a 3-part Casual Mode series on the way to round out the HoN-idays.

In case you misses Parts 1 and 2:

Heroes of Newerth Strategy Guide - Grimm’s Crossing Part 1

Heroes of Newerth Strategy Guide - Grimm’s Crossing Part 2 - Play Style

Part III: Details, Details, Details

Every map has its tricks, and Grimm’s Crossing is no exception. This final part of the Grimm’s guide will put you in the know regarding optimal ward spots and clue you in on some neat tricks. Ward Spots: In a map as small as Grimm’s Crossing, wards become even more important, as each ward covers up a greater proportion of the map. Grimm’s is all about ganking and action, so the key information that map control and wards can convey will usually decide who ends the game as a victor, and who ends the game with a sad face. Below we examine some of the best ward spots on Grimm’s Crossing, and in what situation each of the ward spots is optimal.

Grimm crossing 1

A and B: These spots will remain important throughout the game as they give vision of the rune location, as well as paths leading into the rune location. Try placing a ward on the location that‘s furthest from your own base (if you were on the right side of the above picture, you’d opt to place at A) so you can see enemies before they enter the central rune area.

Grimm crossing 2 Spots A and B will allow you to see into the rune spot as well as to either side

C and D: Located near the teleporters these spots provide a great view into a side of the middle section. It’s a good idea to try and keep one up on the enemy side of the map whenever possible to allow for aggressive play and prevent enemies from farming neutrals. Place on your own side if you’re afraid of getting ganked after your outer towers fall.

Grimm crossing 3 Spots C and D give a huge range of vision on a side of the middle section

E-H: These spots give vision on a tower and its surrounding area which can come in handy when pushing or aggressively ganking because they eliminate the cover of trees next to an enemy tower. If you’re petrified of getting ganked yourself, put up a ward by your own tower to provide some additional coverage.

Grimm crossing 4Spots E-H give vision on a tower and its surroundings- including key juke-spots


Rating: 4.1, votes: 16
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