Missed Part 1 of the series?
You can click to read the S2 Games Grimm’s Crossing Stratgey Tip Part 1.
Heroes of Newerth Strategy Guide - Grimm’s Crossing Part 3 - Details!
As you probably know, Heroes of Newerth play on Forests of Caldavar centers entirely around farming and gold. You pick lanes that maximize your team’s farm so that your carry will be able to free-farm a few waves and keep the enemy farm down. You control the map for more and safer farm. You win team fights so that you can go back and farm while the enemies lose gold and respawn. Everything revolves around farming creeps for gold until your team grows stronger than the other team.. Grimm’s Crossing throws this all out the window.
Grimm’s 3 players, 2 lanes structure, in conjunction with a very condensed area between lanes, makes the map a ganker’s paradise. Ganking in Grimm’s will be more frequent and less costly, and like on Forests of Caldavar, it will help determine how your team progresses relative to your opponents. The key difference, however, is that ganking on Grimm’s should not be followed by periods of passive farming, but rather continued ganking or pushing. A successful gank reduces enemy tower armor and gives you a number of advantages in the lane. Compounded with the dearth of farm locations and the quickness of reaching your opponent’s base, the post-gank dynamics strongly encourage a push or other aggressive action. All of this makes gank-pushing the most effective play style in Grimm’s Crossing.
Effective Ganking on Grimm’s Crossing:
- They’re less costly to attempt, so try them often!
- Use tree cover and the teleporters to gain the element of surprise.
- Work your way in and get behind the enemies to make them run sideways instead of toward their base.
- Work with allies to cut off all escape paths especially those to the outside of lanes.
- The rune spawns in a guaranteed location in the middle every 2 minutes. Anticipate its spawn and use it to boost your chances of success.
- Keep in mind you don’t have to leave your lane on Grimm’s to initiate a surprise fight or gank. The many tree paths along the inside and outside of lanes allow for intra-lane ganking.
