BountyKinds Brings Back Its Landing Points Event, but the Rewards Barely Changed

BountyKinds says its new map event lets players “aim for bigger rewards.” Anyone who played in April may find the reward list very familiar.

On October 29, 2026, BountyKinds announced on X that its MAP Landing Points Gathering Event is now live. MAP is the game’s board-style mode. Players earn Landing Points each time they land on a slot, and their total decides which reward bracket they reach. The event runs until November 26 at 6:00 AM UTC. The post links to a blog with the full rules, and those rules show this is largely a rerun of an event the game held earlier this year.

A Token That Keeps Falling Behind

First, the token. BountyKinds runs on BNB Chain, and its main token is $YU. Over the past 90 days, $YU rose 2.9%. That sounds fine until you compare it with other gaming tokens, which gained 9.0% over the same time. Over six months the gap is much wider. $YU lost 23.8%, while gaming tokens gained 10.5%.

The past month was rough for everyone, but worse for $YU. It fell 12.8%, compared with an 8.5% drop for gaming tokens. In the last 30 days, it traded between $0.1861 and $0.2277. In the day to October 30, right after the announcement, it slipped another 7.2%, while gaming tokens fell 2.9%.

The event’s rewards are in-game items, not tokens, so the price doesn’t shrink them directly. But the game’s economy is built around $YU, and a new event did nothing to lift it.

Same Brackets, Fewer Points per Slot

The blog post lays out how it works. Every slot on the MAP board is worth Landing Points. Looting slots pay 3 points. Start, BP, Augment, Boost and Event slots pay 1 point each. When the event ends, players get rewards based on their total.

There are six reward brackets, starting at 300 points and topping out at 2,000. The first bracket gives 40 common Experience Point Boosts and 3 common Augments. The top bracket gives 2 common Inheritance Crystals, 30 uncommon Experience Point Boosts and 5 rare Augments. Augments are items that help characters in battle, and the boosts and crystals help level up character NFTs.

On the surface, that’s a simple climb anyone can join. But there’s a catch. The point thresholds and item counts are the same as in April’s Landing Points event. Only a few items were swapped: Augments replace April’s repair fragments, and Inheritance Crystals replace Luck’s Magical Crystals. April’s event also raised fragment drop rates during the event, and this one doesn’t mention any boost. In April, several slots paid 2 or 3 points, including the Start slot. Now nearly every slot pays 1. The board changed with the game’s recent overhaul, so the two aren’t a perfect match. Still, if most landings earn a single point, reaching 2,000 could take well over a thousand moves in four weeks. The blog doesn’t say how many moves a player can make each day. This event is also a few days shorter than April’s.

A Revamped Game, the Same Playbook

BountyKinds has spent the past few months selling a fresh start. Its old Season 9 ended on August 20. A Pre Season followed in September, and the “revamped” game’s Season 1 began on September 28. It runs until December 24.

The event schedule, though, looks like the old one. In April, an Event Hall event was followed by a Landing Points event on the map. This season, the Event Hall Rush Battle ran from October 1 to October 29, and the Landing Points event started the same day it ended.

The account’s recent posts also lean hard on beginners. In October it shared videos on setting up a MetaMask wallet, getting first characters and learning MAP, and one post asked if players were “thinking about coming back.” If the overhaul was meant to bring players back, why is its second event a copy of one from six months ago?

The Game Looks Sharp, but Players Are Hard to Find

To be fair, the game looks good. Battles play out in 3D on a grid, with squads lined up on marked squares. Characters have clean, bold designs, such as a fighter with flaming fists and armored mechanical soldiers. The MAP mode shows a city-style board from above, and the event’s own banner is bright and colorful.

But player feedback is hard to find. We found only a handful of YouTube comments, and our fake-review check flagged one as likely promotion. Of the rest, one person wrote “I need money,” and another asked whether a free airdrop campaign was running. Neither said anything about the game itself. For a game asking players to grind for four weeks, that silence may be a weak sign, though it isn’t proof of anything.

Is the Community as Big as It Looks?

The BountyKinds account has about 6,950 followers on X. The event post got 5 likes, 3 reposts, no replies and 190 views. Those views add up to less than 3% of its follower count. A gacha update posted the same morning did slightly better, with 10 likes and 200 views. The Season 1 launch post in September drew about 1,400 views.

The Bottom Line

The Landing Points event is easy to understand, and the game behind it looks polished. But the rewards are mostly a copy of April’s, most slots now pay just 1 point, $YU keeps trailing other gaming tokens, and very few people are talking about it. Until BountyKinds shows that its overhaul brings in real players, not just familiar events, anyone watching this project should stay cautious.

Leave a Reply

Your email address will not be published. Required fields are marked *