Steam Updates and Releases 06 November 2011
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Posted: 05 Nov 2011 10:00 AM PDT
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Posted: 04 Nov 2011 07:39 PM PDT
TAKE ON HELICOPTERS patch 1.02
HIGHLIGHTS
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* Career finances tuned
* Helicopter inspection improved
* Scenarios / contracts tweaked
ENGINE CHANGELOG
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* IGUI: speed vector now shows more accurately where the helicopter is headed
* Precise actions on objects were not correctly detected at all angles
* Shadows on alpha planes handled better (e.g. helipads)
* Ambient road traffic loading optimized
* Water surfaces at high altitudes would sometimes be completely white
* Crash opportunity fixed in Picture-in-Picture
* AI is no longer able to fly with a damaged main rotor
* Fixed interpolation of visual states (rockets firing from rotor)
DATA CHANGELOG
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* Inspection points and animations tuned for all helicopters
* Certain helicopter variants are now prevented from spawning in ambient systems in Seattle
* Heavy: hand was covering gunner view at some angles
* Heavy: pilot was sunk in his seat slightly
* Heavy: Engine and nose hatches now animate
* Manager skin pigmentation tuned
* Player skinning on his jacket and neck tuned
* Seattle: ambient road definition tuned
* Shadow on the helipads is drawn correctly
* Heliport: tasks and actions were not added after completing the Career
* Heliport: reward after completing the Career: $300000
* Heliport: Partridge visited one contract too soon
* Heliport: tasks and actions were available while fading to / from black
* Heliport: Partridge did not have the correct character identity
* Heliport: saving / resuming disabled
* Heliport: player was not able to sell any helicopter
* Heliport: after inspecting a component on an undamaged helicopter, the maintenance report would no longer show the helicopter status correctly
* Heliport: after inspecting a component with several inspection points, they were updated in sequence instead of at once
* Heliport: Coast Guard Medium livery added
* Heliport: missing line breaks in maintenance reports
* Time Trials: path markers added
* Time Trials: problem with disappearing waypoint indicators corrected
* Time Trials: broken color code format in overviews
* Training: last conversation was often cut off by the scenario ending
* Training: Voice-Over for "I�ll give you control in 5..4..3..2..1" added that plays when countdown is displayed
* Training: Voice-Over added for "I�ll take back the control of the helicopter
* Training: pausing at the end of any stage removed. Now the player passes control back to instructor
* Training: narrative outro plays correctly when mission ends (from Career)
* Training: disabled buttons in info pages were not working correctly
* Slingload PiP help is now displayed only when near cargo
* Generic contract rewards increased
* Helicopter damage was not stored correctly between contracts
* BIS_fnc_isLocalized function no longer shows RPT error
* "Again" button was not working in intro pause menu
* Career 02: system marker was visible
* Career 08: Heliport outro needed one sentence to be removed
* Career 08: Radio filter removed from Heliport conversations
* Career 08: Jumping container
* Career 10: Player can no longer get in helicopter as co-pilot
* Career 10: Get in waypoint was not placed on helicopter
* Memory 03: Player was flying incorrect helicopter type
* Memory 03: Cpt. Pierce sometimes died before saying his last sentence
* Memory 03: Cpt. Pierce sometimes got out of helicopter after landing
* Corporations 01: Space Needle torch was duplicate after load
* Corporations 01: Fuel station disabled
* MP 01: All contestants now properly end the mission, rather than the last one to finish the race
* MP 01: Position notification upon completing a lap corrected
* MP 01: Spectating no longer shows finished or disqualified contestants
* MP 01: Stats display improved
* MP 02: JIP handling improved
* MP 02: Evacuees will get into all helicopters, not just the hosts
* MP 02: Evacuees can be rescued on foot now
* MP 02: Winching disabled until made MP compatible
* MP 02: Team-tracking markers added to map
* MP 02: New/improved parameters
* MP 03: Cargo handling improved
* MP 03: AA-threat spawning improved
* MP 03: Briefing improved
Sword of the Stars II: Lords of Winter Update Released
Posted: 04 Nov 2011 04:46 PM PDT
- Added more variety to the default weapon loadouts of starting fleets.
- Issue where sound would cut out (particularly in combat) is now resolved.
- Fixed issue where ships would avoid far too high or too low while in combat.
- Resolved an issue where players could enter combat without a fleet even if a fleet is available.
- Fixed a bug that misrepresented the winner of a combat.
Posted: 04 Nov 2011 04:13 PM PDT
Updates to Dota 2 have been released. The updates will be applied automatically when your Steam client is restarted. Fixes include:
- Issue where bots would constantly roam from lane-to-lane to farm early-game.
- Omniknight always saying Fear Nothing.
- Issues with items that used the negative health regen - this fixes the interaction of Ancient Apparition with armlet.
- Items that modify maximum health or mana such as like Armlet and Soul Ring. These should now apply their effect correctly.
- An item combine bug when giving an item to another hero who has a full inventory.
- Inventory right click menu going away instantly if the player has an item in the stash.
Posted: 04 Nov 2011 03:44 PM PDT
- Added Team Deathmatch versions of several maps.
- Re-worked the method for team switching to fix intermittent server crashes.
- Re-worked how the MG42 is aimed and operated.
- Nerfed the Microraptor�s spit attack. No longer does instant-kill on head shots, poison effect wears off after 6 seconds.
- Flamethrower bug when used on a T-Rex is fixed.
- Fixed team join message when joining spectators.
- Fixed viewmodel sometimes being visible when switching to spectators.
- Made low-health effect (heartbeat and screen pulse) temporary.
- cl_drawhud now can be used to turn off the HUD.
- Closed exploit where Microraptor could get access to Allied spawn on Depot.
- Closed exploit where Microraptor could spit into Allied spawn on Troina.
- Fixed menu loadout z-depth issue (clicking on background caused icons to disappear)
- Fixed bug when trying to punch with a right click.
- Fixed bug when firing flamethrower with right mouse button.
- Fixed point getting awarded to Medic when they apply a heal to a teammate with less than 50% health.
- Fixed various point exploits relating to suicides
- T-Rex suicide point exploit fixed.
- Sticky bomb icon back on Joe�s loadout menu.
Posted: 04 Nov 2011 03:28 PM PDT
Patch notes:
- Fixed an exceedingly rare bug that caused inproper values to be loaded into a save slot from another save slot, possibly hindering progress. If you have experienced this bug, please contact iridium@playiridium.com.
- Added redundancy checks at the end of battles for four "missable" achievements: On Your Way, Erudite, Element 77, and Another Castle.


























