In Data Jammers: Fast Forward, the player takes control of a D.O.O.D. (Digital Operative, Optical Data). Its mission is to infiltrate mysterious “Ouroboros” and take down “The System”.
To do this, the player must navigate a series of information highways at breakneck speeds, all the while avoiding congestions of data packets, malicious security programs, and other hazards. The controls are pretty straightforward. On a keyboard, the arrow keys are used to maneuver the D.O.O.D. as it moves along the track. Pressing the space bar will detonate a bomb that will destroy all enemies and hazards in close proximity to the D.O.O.D. There are also a variety of power ups available. These include health pick-ups, extra bombs, an energy shield, and a fiery aura that destroys enemies on contact. The player accumulates points as the level progresses. The player can improve his score by destroying enemies or collecting rings that appear along the track. The top ten scores are recorded locally. However, those who purchase Fast Forward on Steam can see how their score compares with other players from around the world.
Data Jammers: Fast Forward Graphics
Fast Forward has a very TRON-esque look to it, which helps the overall feel of traveling through a computer interface. The various object models in the game are very basic. They are comprised of simple polygons that are reminiscent of early 3D graphics. Even the track is little more than a wire-framed plane. Yet despite the simplicity, the game still looks phenomenal. The animation quality is impressive. The movements of each object are smooth, and the particle effects are both sharp and vibrant. The lack of complexity in the models seems to make the game look more polished and most likely helps performance. As a result the game has virtually no lag even when the screen is full of objects. An absolute must for a game this fast paced.

Collecting rings while traveling at super speed. All I need now are blue spikes and a dying franchise.
Data Jammers: Fast Forward Gameplay
The best thing that I noticed about Fast Forward was how quickly I was able to start playing. At no point in the game was I forced to stare at a loading screen or some other kind of transition. Instead, it just seemed to flow smoothly from one screen to the next. Allow me to give an example. Let’s say I wanted to start a new game. I move my D.O.O.D. to “Start Game” and press enter. The D.O.O.D. advances along the track to the chapter select section. I select a chapter and a level and press enter again. The chapter select options then fade away and info for the upcoming level is displayed in its place. I press enter one last time and the camera rotates behind my D.O.O.D. beginning the level. Upon crossing the finish line, the camera goes back to its original position and the high scores are displayed. The screen never goes blank through this entire process. The transition between each screen is so seamless that it gives the impression that the whole game takes place inside a single long tunnel. The only interruption occurs when the player dies. After the player’s score is displayed, the background goes black and brings the player back to the high score screen. This only takes about one second, and the player is able to restart the level almost immediately. These smooth transitions really help to maintain the pace of the game. Also, not having to wait for loading screens is very convenient for anyone wanting to make a quick run.