Fallout: New Vegas DLC Gun Runners` Arsenal Details - Part 2
Bethesda has released more details on Gun Runners’ Arsenal, the next DLC for Fallout New Vegas, with project director Josh Sawye
GRA Tri-Beam Laser Rifle, Plasma Defender - You’re an Energy Weapon aficionado and you’re looking for some mid-range customizations. We’ve got just the thing you’re looking for. The Gun Runners have set up distribution for customizable Tri-Beam Laser Rifles and Plasma Defenders. For the Tri-Beam, you’ve got Focus Optics (increases damage), HD Capacitors (dramatically increases condition), and a High-Capacity Terminal (increases ammo capacity). If you’re more of a “Plasma Spaz”, take in the customizable Plasma Defender (shown above). A Scope and Sheath Stabilizer (decreases spread) give it a “throwback” look. The High-Capacity Terminal significantly boosts ammo capacity.

Sleepytyme, GRA 12.7mm SMG - The 10mm SMG has a proud history in the wasteland, and this one-of-kind custom model, Sleepytyme (shown above), continues that tradition of excellence. With an integrated suppressor/compensator, it’s accurate and deathly quiet. Internal modifications boost damage and slightly elevate the rate of fire, turning this into a covert powerhouse. For customers with an interest in heavier ordnance, we also have a customizable GRA 12.7mm SMG (see below). Available modifications include a Laser Sight (decreases spread), Stacked Magazine (increases ammo capacity), and the always-popular Silencer (GRA variant required).

.50MG Explosive - High caliber ordnance for our high caliber clients. Available now at select dealers, this terrifying round produces a secondary blast after driving into its target. Recommended uses: Deathclaw Mothers amidst their young, Brotherhood Paladins surrounded by Scribes, or a particularly annoying pack of Geckos. Bring your piggy bank: MSRP is 40 caps per round.
20 Ga. 3/0 Buck, 12 Ga. 4/0 Buck - Shotguns: you love them, we love them. But sometimes, ordinary buckshot doesn’t get the job done when the Vipers come knocking in a suit of metal armor. Sure, you could bust out the slugs, but the Gun Runners have some more options: 20 Gauge 3/0 Buck and 12 Ga. 4/0 Buck. Fewer pieces of shot, but they’re bigger and heavier. Still not enough? Fine, take the Hand Loader perk and craft some Magnum variants.
20 Ga. and 12. Ga Pulse Slugs - When you’re fighting robots, slugs are helpful for punching through armor. You know what’s even better? Pulse Slugs. That’s right. In addition to a love tap from the lump of metal slamming into their Combat Inhibitor, they get an extra kick from an Electromagnetic Pulse triggered by the impact. As accurate as a regular slug, but with a little less “oomf”.
GRA 5.56mm Pistol, GRA Battle Rifle - The Gun Runners have a new run of two of the most popular models we’ve seen. The first are our faithful reproductions of “that gun” — you know the one we’re talking about, the jury-rigged .223 that came out of the Hub way back when. Our repros work with .223 and 5.56mm ammo of all flavors. Accurate, hit like a mad Brahmin, and they even make that “cool” sound when you reload. Our refurbished Battle Rifles are true classics, going back way before the Great War. Any semi-auto capable of pumping out eight shots of .308 with dependable accuracy is a keeper in our book. What book? The Big Gun Runners Book of Death, smart guy. This one makes a cool reloading sound too. The rifle, not the book.

If you missed it, here is Part 1 of the Gun Runners` Arsenal DLC Details.


























