Steam Updates and Releases 13 May 2011
Friday the 13th is here! No special events are planned from what we see but the standard pack of updates like Hydrophobia: Prophecy, Clones and Dino D-day as well as new release the First Templar and the weekend deal is Serious Sam.
Hydrophobia: Prophecy Update Released
Posted: 12 May 2011 01:29 PM PDT
Updates to Hydrophobia: Prophecy have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Fix for MAVI / CCTV not scanning items or opening doors which the FPS is 93+ (an additional fix for the same issue caused by low FPS is coming next)
- More performance optimisations, particularly water spray to help improve FPS
- Fixed a control lock up which would occur if you grabbed floating cover immediately after tapping zoom aim
- Fixed leaderboard self rank showing the wrong listing if you happened to be at the bottom of a leaderboard page
Weekend Deal - All Serious Sam HD games 75% Off
Posted: 12 May 2011 10:05 AM PDT
This weekend only, save 75% on Serious Sam HD: First Encounter, Serious Sam HD: Second Encounter, Serious Sam HD Double Pack, and Serious Sam Gold Edition!


New Release - The First Templar
Posted: 12 May 2011 10:00 AM PDT
The First Templar is now available on Steam!
Uncover the mysteries behind the Templar Order, play a role in a grand conspiracy, and discover the secret of the Holy Grail as you face powerful opponents at every turn!
The Steam Special Edition contains bonus mission “The Arena”: Caught by the vile Byzantine, you have to survive the perils of the Arena. Fight for your life, face the Gauntlet and stage your escape. Choose who will stand beside you as you confront the Byzantine and his minions
The First Templar features both single player and co-op modes.

Uncover the mysteries behind the Templar Order, play a role in a grand conspiracy, and discover the secret of the Holy Grail as you face powerful opponents at every turn!
The Steam Special Edition contains bonus mission “The Arena”: Caught by the vile Byzantine, you have to survive the perils of the Arena. Fight for your life, face the Gauntlet and stage your escape. Choose who will stand beside you as you confront the Byzantine and his minions
The First Templar features both single player and co-op modes.

Posted: 12 May 2011 07:52 AM PDT
Clones v1.30
New Features
- Transition Queue for morphs, clone will do next task after completing current one
- Morph On Click mode to emulate Lemmings-style input
- New clone AI available in editor
- New traps available in editor (DamageClone, KeyBind, ParticleSpawn)
- Nova will shatter a Spinning clone
- Player names and morphs now show during playbacks
Enhancements
- Game fonts now sharper at higher resolutions
- Updated Quantum Loop pregame voice bubble
- Wrap indicator on level select and minimap
- Lop Predict toggle state saved in player profile
- Low morph count indicator above clone
- Multiple clones under selected clone indicator
- Morph counts now display on scores menu
- Some popups can be closed with ESC now
- Morph count check is now on server
- Black holes tint to clone color briefly
- Directional force arrow for instant morph mode
- Auto game speed decrease if high lag players detected
Bug Fixes
- Particle respawns if trapped under water
- Crash when uploading a package in fullscreen
- Fixed volume adjust showing Quit Game prompt
- Future clone Lop Predict bug
- Star Clone in test mode in editor bug
- Wrong CloneMaster in HUD during Co-op play
- Singleplayer port is now OS assigned, but can be fixed
New Features
- Transition Queue for morphs, clone will do next task after completing current one
- Morph On Click mode to emulate Lemmings-style input
- New clone AI available in editor
- New traps available in editor (DamageClone, KeyBind, ParticleSpawn)
- Nova will shatter a Spinning clone
- Player names and morphs now show during playbacks
Enhancements
- Game fonts now sharper at higher resolutions
- Updated Quantum Loop pregame voice bubble
- Wrap indicator on level select and minimap
- Lop Predict toggle state saved in player profile
- Low morph count indicator above clone
- Multiple clones under selected clone indicator
- Morph counts now display on scores menu
- Some popups can be closed with ESC now
- Morph count check is now on server
- Black holes tint to clone color briefly
- Directional force arrow for instant morph mode
- Auto game speed decrease if high lag players detected
Bug Fixes

- Particle respawns if trapped under water
- Crash when uploading a package in fullscreen
- Fixed volume adjust showing Quit Game prompt
- Future clone Lop Predict bug
- Star Clone in test mode in editor bug
- Wrong CloneMaster in HUD during Co-op play
- Singleplayer port is now OS assigned, but can be fixed
Posted: 11 May 2011 04:52 PM PDT
Updates to Dino D-Day have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Adjustments to raptor detach to fix some bugs.
- Pull achievement should no longer award be awarded to a raptor that suicides.
- Fixed server crash related to kill assists.
- Fixed animation bug on Camille’s P-38
- Fixed client crash related to weapon selection
- Fixed client crash related to the scoreboard
- Fixed Divine Wind achievement bug.
- Fixed Thrownage achievement bug.
- Smoothed out some timing issues with the Dilophosaurs head butt and melee attack.
- Damage indicators no longer display when you are pounced by a raptor.
- Fixed a client crash related to the round scoreboard.
- Added an option in the Video Options menu to allow for expensive water rendering. Enable this if you want to see water reflections in all their glory!
- Spiffy new buttons and tweaks to the UI, especially the team and class selection menu.
- Touched up the scoreboard, adding a selection box around the local player so you can find yourself easily in the list.
- Fixed a few bugs in obj_fortress and also added some interior props here and there.
- Added a Mute Players option to the in-game main menu.
- Fixed srcds crash when you are not logged into Steam. You should be able to launch servers without having an account logged into Steam now.
- Added a console command to change the way the Styracosaur spawns in obj_fortress. If you want the Styracosaur to spawn randomly (like it is now) set sv_styracosaur_selection to “0”. If you want the Styracosaur to select the top player for the round set sv_styracosaur_selection to “1”. The new default for the official servers will be “1” which means it will pick the top player for the round on the Axis team.


























