Steam Updates and Releases 3 Mar 2011
A rather short list today but considering the massive one earlier in the week it’s to be expected. THere’s a HL2,Portal,HLE1 and HLE2 update as well as a Dungeons update and Spacechem was released.
Now Available - SpaceChem
SpaceChem is now available on Steam!
Take on the role of a Reactor Engineer to construct elaborate factories and make valuable chemical products in this design-based puzzle game!

Take on the role of a Reactor Engineer to construct elaborate factories and make valuable chemical products in this design-based puzzle game!

Half-Life 2, Portal, Half-Life: Episode One and Half-Life: Episode Two Updates Released
Updates to Half-Life 2, Portal, Half-Life: Episode One and Half-Life: Episode Two have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Half-Life 2, Portal, Half-Life: Episode One and Half-Life: Episode Two
Half-Life 2, Portal, Half-Life: Episode One and Half-Life: Episode Two
- Better support for Intel Sandy Bridge based machines
- Fixed a bug where some video configuration could get reset by restarting the engine
Dungeons Updates Released
Updates to Dungeons have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
- Added new game mode "amusement" (the goal is to have heroes with full soul energy escape from your dungeon) and three maps: Fluffytown, Playground and Caverns
- Monsters now walk around a little and threaten nearby goblin workers
- Heroes now walk differently, depending on their mood
- Teleport to dungeon heart: not available in own throne room anymore, portal now has a description and minimap icon
- Attribute panel now displays defence/attack chance in percent against a typical hero of the current level
- Ranged damage dealer (novice, mage, necromancer etc.) will fall back if a tank is attacked by their target
- Pause mode allows for non-time dependend actions (building, hotkey configuration)
- Heroes leaving the Dungeon now have a different icon on the minimap
- Fireflies can now be toggled on and off in options
- Post game will now continue to show the game in the background instead of a black screen.
- Display notification when (auto)save starts.
- Reflection is now caculated *before* resistance.
- Don’t kill dead heroes again when they are trapped.
- Stop looped cast effect when hero dies while casting townportal.
- Snowdrop: priests don’t heal Volbar anymore.
- Fixed gui layout for uber-widescreen monitor settings.
- Fixed "Find all lootbags" quest bug.
- Fixed achievement "Immortal".
- Fixed rare game crashes.
- Fixed bug where text localization of mods did not get read properly.
- Mods are now loaded alphabetically.
- Add easier modding capabilities for all brains.
- Loading of all XML and CSV resources supports overriding resource locations and stream from within mod zip files.




















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