Why am I putting so much effort into covering the patches that are coming out of Paradox and Arrowhead Studios for their recent Magicka game? Because I believe the game offers gamers a lot of value for the price and I did give the game 8.5/10 in the GDN Review.
Maybe I feel I need to justify that score, or maybe I want gamers to see the amount of effort that the developers and publisher are putting into making the game all it can be. Their effort stands out in the industry and should be representative of how a post-launch support process should go. Unfortunately, it is far rarer than it should be and so perhaps I am holding it up as an example of how the larger studios should act when a game has bugs after launch.
Updates to Magicka have been released.
The updates will be applied automatically when your Steam client is restarted.
Magicka Patch 5 Fixes
- Fixed save games disappearing when disconnecting from online game. (For real this time)
- Fixed crash for alternative character models appearing in cutscenes. (Chapter 7, Chapter 12).
- Fixed crash caused by conjuring large quantities of elements.
- Fixed crash due to beams merging.
- Fixed crash where Chapter 11 boss collided with shield.
- Fixed crash where Clients and servers would send old messages when reconnecting.
- Fixed high-end machine jitter.
- Improved network batching. (should result in serious network performance increase).
- Improved startup routine to prevent threading problems.
- Improved authentification on connect. (should result in fewer auth-failed)
- Fixed a missing file that resulted in french text not appearing correctly.
- Fixed immovable objects jittering.
- Fixed issue where characters would get stuck during cutscenes.
- Fixed issue where scripted player movement would remain after a cutscene.
- Fixed missing boss titles.
- Steam join through overlay fixed.
- Fixed Chapter 1 collision. (behind door)
- Fixed Chapter 3 collision. (you can now fall down the well)
- Fixed Chapter 7 cutscene lockups and other issues.
- Fixed Chapter 8 cutscene lockup.
- Fixed Chapter 8 navigation fixed.
- Fixed Chapter 9 cutscene lockups.
- Fixed Chapter 11 teleport issue.
- Fixed Chapter 12 cutscene lockup.
- Conflagration is now properly synced over network.
Magicka Patch 5 Features/Balance
- Chapter 3 now has proper pirates by the picnic.
- Chapter 8 now has manual exit at the end of level.
- Fire Damage increased from 40 to 60.
- Spawned summons now capped at 16 per player.
- Goblin Pirate damage reduced from 155 to 72.
- Added server list filter option for “Password”.
- Removed obsolete port option of game hosting (always hosted on 27016 anyways).
- Server list sorting added (click the header).




















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