Paradox Interactive and Arrowhead Studios have been hard at work all weekend. The last patch (#4) hit Steam on Sunday and they have been working through the weekend to crush more bugs. In a recent update in the Paradox and Steam forums they stated that they have a major patch (#5) set to be submitted to Steam today around 7-8pm Central Europe Time. That means it could be live before midnight or at the very least Tuesday morning. What will be included in the patch? They have been focusing on game-stopping bugs and stability. Here’s a quick list of the major highlights from the upcoming patch:
- Numerous small fixes/improvements
- disappearing savegames
- multiple crash fixes (randoms and one offs’ - straight from your reports)
- Don’t cross the beams crash fixed
- High end machine stuttering (so you can finally justify that 8-core, triple graphics card computer you wanted to buy)
- improved connection messages (mostly error messages)
- Characters shouldn’t get stuck during cutscenes as much.
- numerous chapter improvements (collission, cutscenes, navigation, lockups, etc)
They’ve also balanced a bunch of things in the game for an overall smoother experience
There’s a bug list on both the Steam Magicka forums as well as the Paradox Magicka forums. If you’ve got a bug to report, those are the places to send them.
I’m glad to see both the developer and the publisher hard at work patching the game which might have been released a bit early. I was able to play through the first 8 chapters (of 12) with little problem. There were no bugs that made it impossible to continue (though some were very close and required try and try again mentality). If there had been game-stopping bugs the game would not have received an 8.5/10 from me in the GDN review.
The amount of work and dedication to bettering the game experience shown by Paradox and Arrowhead since the game’s launch almost a week ago is a rare thing in this day and age and is to be applauded. It just goes to prove that my faith in Paradox as a publisher is not misplaced. They are to be applauded for the speed with which they have responded to the bug reports. The slowest part of the process seems to be the Steam approval portion. Perhaps Steam should look into streamlining that to make things go smoother.




















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