Advertise on the GDN Network
 
 
 
 
GDN Home
News Archives
Members List
Submit Article
GDN Newsletter
GDN Media Kit
Interviews
Reviews
Previews
Screenshots
GDN TV
Patches/Updates
Upcoming Releases
Publishers/Developers
Games List
Review Score Scale
Eipix
iPhone game Golman musi...
The great dilemma...
Wolfire Games
Bands and Orchestras...
Triangle Mesh Voxelizat...
Christophor Rick
The Art of the Press Re...
The Art of the Game Pre...
Shane Dickson
Off to a Good Start...




Need for Speed Hot Pursuit - Autolog Explained
Sengoku Basara Samurai Heroes - Launch
Split/Second DLC
EA House Calls - Medal of Honor
Epic Mickey - Oswald
The Ball Mummy Killing
Medal of Honor Real Deal Instinct
Medal of Honor - Real Deal Mindset
NARUTO SHIPPUDEN: Naruto vs. Sasuke
Naruto Shippuden: Dragon Blade Chronicles
Index » Story Print this news articleSend this page to a friend
New eBook Aims at Getting You into iPhone Game Development, and Quick!
Posted by Christophor Rick (TheSuperGuido),


24 days ago Sep 24, 2010 04:14

Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone.

In Learning iOS Game Programming, you’ll learn how to build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning.

More information: www.informit.com/title/9780321699428

Coverage includes 

  • Planning high-level game design, components, and difficulty levels
  • Using game loops to make sure the right events happen at the right time
  • Rendering images, creating sprite sheets, and building basic animations
  • Using tile maps to build large game worlds from small reusable images
  • Creating fire, explosions, smoke, sparks, and other organic effects
  • Delivering great sound via OpenAL and the iPhone’s media player
  • Providing game control via iPhone’s touch and accelerometer features
  • Crafting an effective, intuitive game interface
  • Building game objects and entities and making them work properly
  • Detecting collisions and ensuring the right response to them
  • Polishing, testing, debugging, and performance-tuning your game 

Learning iOS Game Programming focuses on the features, concepts, and techniques you’ll use most often—and helps you master them in a real-world context.

Prev: New eBook Aims at Getting You into iPhone Game Development, and Quick!
Next: New eBook Aims at Getting You into iPhone Game Development, and Quick!

Rating: 0.0, votes: 0


Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.
 
 
  Follow GDN at:

Search the site:

Rock Band Track Updates 19 Oct...
Alliance of Valiant Arms Locke...
THQ uDraw Tablet to Draw Crowd...
Halloween on the Global Agenda
Dungeon Fighter Online Major U...
Fallout: New Vegas GameStop Mi...
Battlefield: Bad Company 2 Vie...
Wonderland Online New Instance...
CompuExpert Launches Sharkoon ...
Mission Against Terror Unveils...
 
 
Advertise | Submit News | Contact | Pages | Blogs | Forums | Downloads | Video | Privacy Policy | About Us | GDN Staff | GDN Review Scale
News & Articles RSS | News RSS | Article RSS | Video RSS | Reviews RSS