Advertise on the GDN Network
 
 
GDN Home
News Archives
Members List
Submit Article
GDN Newsletter
GDN Media Kit
Interviews
Reviews
Previews
Screenshots
GDN TV
Patches/Updates
Upcoming Releases
Publishers/Developers
Games List
Review Score Scale
Eipix
iPhone game Golman musi...
The great dilemma...
Wolfire Games
Bands and Orchestras...
Triangle Mesh Voxelizat...
Christophor Rick
The Art of the Press Re...
The Art of the Game Pre...
Shane Dickson
Off to a Good Start...




DC Universe Online - Behind the Who Do you Trus...
Medal of Honor Part 5
Ferrari The Race Experience Intro
Sing it Party Hits Trailer
Ferrari The Race Experience Wireframe
John Daly Prostroke Golf
GTC CEO Keynote Part 3
GTC CEO Keynote Part 2
GTC CEO Keynote Part 1
GTC Soft Kinetic Demo
Index » Story Print this news articleSend this page to a friend
New eBook Aims at Getting You into iPhone Game Development, and Quick!
Posted by Christophor Rick (TheSuperGuido),


3 days ago Sep 24, 2010 04:14

Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone.

In Learning iOS Game Programming, you’ll learn how to build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning.

More information: www.informit.com/title/9780321699428

Coverage includes 

  • Planning high-level game design, components, and difficulty levels
  • Using game loops to make sure the right events happen at the right time
  • Rendering images, creating sprite sheets, and building basic animations
  • Using tile maps to build large game worlds from small reusable images
  • Creating fire, explosions, smoke, sparks, and other organic effects
  • Delivering great sound via OpenAL and the iPhone’s media player
  • Providing game control via iPhone’s touch and accelerometer features
  • Crafting an effective, intuitive game interface
  • Building game objects and entities and making them work properly
  • Detecting collisions and ensuring the right response to them
  • Polishing, testing, debugging, and performance-tuning your game 

Learning iOS Game Programming focuses on the features, concepts, and techniques you’ll use most often—and helps you master them in a real-world context.

Prev: 3D Dot Game Heroes Updated
Next: New eBook Aims at Getting You into iPhone Game Development, and Quick!

Rating: 0.0, votes: 0


Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.
 
 
  Follow GDN at:

Search the site:

Paris Gallery Hosts Assassins ...
Atelier Rorona Full Trophy List
Land of Chaos Online Gets a Ne...
Origin Eon17 Gaming Notebook A...
WRC Demo Cruises onto PCs
US Nintendo Downloads Week of ...
King of Kings 3 Finishes Beta,...
GodsWar Online Players Defend ...
Lionheart Q&A with NeoCore Games
Rock Band Track Updates 28 Sep...
 
Advertise | Submit News | Contact | Pages | Blogs | Forums | Downloads | Video | Privacy Policy | About Us | GDN Staff | GDN Review Scale
News & Articles RSS | News RSS | Article RSS | Video RSS | Reviews RSS