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SDCC 09: EA Brings a Load of Games

Posted by GDN Staff, Yesterday Jul 17, 2009 16:50

Electronic Arts will be showcasing their titles at San Diego Comic-Con International from July 23 – 26, 2009. EA’s booth can be found in stall #5213 in the San Diego Convention Center and will feature over a dozen open, playable kiosks of games, Brütal Legend, Dante’s Inferno, Dead Space Extraction, G.I. JOE The Rise of the Cobra, The Saboteur and Warhammer Online: Age of Reckoning.

At the booth, you will also find a signing station for the comic artists behind Army of Two: The 40th Day, Dead Space Extraction and Dante’s Inferno, as well as a retail corner with unique EA merchandise for sale (http://www.easpecials.com/).

In addition to the booth at the show, EA will host the ‘EA Gaming Lounge presented by Xbox 360’ at the Hilton San Diego Gaslamp Quarter Hotel (401 K Street, San Diego, California 92101) that will run from Thursday July 23 to Sunday July 26. The ‘Gaming Lounge presented by Xbox 360’ will be open from 2pm – 9pm on Thursday, Friday and Saturday 6/25; 12pm – 5pm on Sunday. At this all-access venue, show-goers will get hands-on play with Dragon Age: Origins, Battlefield 1943, Battlefield: Bad Company 2 and Left 4 Dead 2 from Valve.

In addition to the games on display at the show, EA’s development teams will be participating in the following panels in the conference program:

Sunday July 26; 3:15-4:15 Army of Two: The 40th Day — Bridging Video Games with Comics. In this panel Reid Schneider (Executive Producer - Army of Two) and Alex Hutchinson (Creative Director - Army of Two) will discuss how they have been working with comic artists to show players the consequences of their moral choices throughout the game, and how the in-depth involvement of these artists in the production of Army of Two changes the feel of the game. Room 6A

Thursday July 23; 12:30-1:30 Dante’s Inferno — Jonathan Knight (executive producer, EA), Ash Huang (art director), Brandon Auman (writer), Christos Gage (writer), and Victor Cook (director) talk about the adaptation of this literary classic into pop culture. They will discuss how they translated the various aspects of The Divine Comedy into a video game, an animated feature, and a comic series, where they were faithful and where they invented, and how each of the mediums differs. Also get a peak at EA’s game in development, and also watch the world premiere trailer for the animated feature Dante’s Inferno co-produced by EA and Starz Media. Room 8

Friday July 24; 6:00-7:00 Dead Space Extraction — Chuck Beaver, Producer from the award-winning game Dead Space and the creator of the award-winning Dead Space, Ben Templesmith, Dead Space comic illustrator and Antony Johnston, Dead Space comic writer, will discuss utilizing interactive gaming medium to portray emotion of story in ways that books & film traditionally display. Visceral Games executive producer Steve Papoutsis discusses the implementation of story and talent into games and the art of crafting a believable, epic story into this fall’s Wii exclusive Dead Space Extraction. Room 2

Saturday July 25; 2:00-3:00 The Saboteur — Rethinking the WWII Gaming Genre — Pandemic Studios lead designer Tom French and art director Chris Hunt discuss how historical events served as the foundation for their upcoming action sandbox game The Saboteur, who the Saboteur is, and how the innovative combination of game design and artistic style were employed to develop a unique experience. Room 2

 

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