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Dust Tactics: Revised Core Set Review (Tabletop)

Posted by Rory Klawien, 18 days ago
  Dust Tactics: Revised Core Set
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The premium version of the game, and its fully painted models, do come with a significant price tag (approximately $40 a unit, $50 a vehicle, and $300 for a full-painted core set). Comparatively however, this price is around the same amount one would pay for an unpainted unit or vehicle from other top manufacturers that I have seen.For those who like to paint their own miniatures, or those with fiscal concerns there are also sets that come with unpainted models, and a reduced price tag. The unpainted miniatures have the exact same sculpt, are mostly assembled (a walkers arms may come detached for packing), primed (green for Allies and gray for Axis), and bearing a few decals. This allows the unpainted sets to be played right out of the box, and painted at a later time if desired.

Miniatures in Dust Tactics core revised

Having both painted and unpainted models available is a great option which I feel meets the needs of multiple tabletop gamer types. I know personally that I love the hobby of painting miniatures but I know others who just want to get right to the battles and rolling of dice. Then again I would be lying if I said that I have never wished I could field a good looking army faster than I can paint it. The Dust: Tactics range of products allows for the best of both worlds where you can buy and instantly play a great looking painted army or purchase paint and/or play a more customized looking one.

Dust: Tactics Gameplay

If I had to sum up the game play of Dust:Tactics in two words it would be ‘fast’ and ‘brutal’. The fast play and brutal results, once the bullets start flying (dice start rolling), forces a player to think strategically before, during, and after each unit move if they want any hope of being victorious. I suppose this should really come as no surprise as the word ‘Tactics” is in the title. However, the gameplay is not forgiving of strategic mistakes, such as rushing forward without cover, and can often place a player at the mercy of the dice rolls, especially the initiative roll. This type of play can turn out to be frustrating in the beginning for the more aggressive player, or those with less experience in tabletop war games. However, after a few games, you find yourself trying to understand what your opponent is after while calculating risk based on whether the dice will tumble in your favor or not.

The game definitely seems designed for the player that wants a bit more than a board game but not all the rules and variations that come with a true tabletop war game. While speed, armor, range, close combat, and other stats are all part of the game unit cards are included with pre-calculated armor to weapon strength charts that helps to reduce the number of rolls needed to reach an outcome. This simplification speeds up the game while maintaining reality, however a few areas rally against it, such as being able to fire multiple weapons at different targets and engage in close combat all in a single round. For the most part these cases were minor and easily overlooked knowing that it sped up the game allowing for more games and scenarios to be played in an evening.

Dust: Tactics Materials

Beyond the miniatures there are several other supporting materials. The game is played on one or more fold out “boards” which are really gloss posters. Each poster bares one or more combinations of terrain including land, water, fog, or impassable, each marked with an icon to denote its type. Additionally, the poster may include two-dimensional, top down representations of buildings, bridges, or the like. The Revised Core Set that I used came with two such posters printed on both sides allowing the creation of a number of different battlefields by using them individually and/or pairing them together edge to edge. Each poster has a square grid overlay on it used to mark movement and distances. The game also includes a number of printed cardboard squares and plastic obstacles (two tank traps and two ammo crates) that are used to vary the battlefield even more. The combination between the posters, obstacle squares, and plastic obstacles really allows an endless number of games to play.

 Our Rating for Dust Tactics: Revised Core Set Review (Tabletop)
9.5
Replay
While the game comes with a book of scenarios players are not limited to only those scenarios and could create endless scenarios of their own with the mix of terrain pieces (boards, tiles, obstacles) and units available to them. In addition there are a large number of units and other campaign products that expand their options.
8.5
Materials Quality
All the miniatures have interesting sculpts and the premier ones are painted at a very high quality, the only negative is that the more elastic rubber used does result in a few of the smaller pieces (gun barrels( curling in transit). The other materials are adequate for the game.
7.5
Rules Clarity
The rules for the most part are clear and strait forward, even for a game with the complexity of multiple unit types, actions, weapons, and special abilities. Some of the details for rules around a given topic are spread out which can make referencing rules a bit of a challenge at times. Some of the wording can lend to confusion as well, for example “suppressive fire” does lend itself well to close combat actions or those units with limited ammunition if taken literally.
8.0
Gameplay
The gameplay is fast and brutal with a good balance of speed, realism, and fun. It definitely requires strategy and tactics to win and can be very unforgiving of mistakes. This may frustrate the beginning player or the less tactically minded.
2.0
Number of Players
2+ The game is as fun with two players as it is with more. Teams of players can team up to control one side or the other or even individual units.
8.5
Overall
All in all I found the game to be very fun to play, with a good balance of speed and realism and fantastic looking miniatures that I keep wanting to march across the battlefield.

Rating: 5.0, votes: 7
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