Help Japan Recover and Rebuild with GDN and IRC
 
Gaming gear PC Gaming News Xbox 360 News PS3 News PS2 News PSP News Wii News DS News Mobile Gaming News iPhone Gaming News
 
 
 
GDN Home
News Archives
Members List
Submit Article
GDN Newsletter
GDN Media Kit
Interviews
Reviews
Previews
Screenshots
GDN TV
Patches/Updates
Upcoming Releases
Publishers/Developers
Games List
Review Score Scale
Christophor Rick
The Art of the Press Re...
The Art of the Game Pre...
Shane Dickson
Off to a Good Start...


Mortal Kombat - Shang Tsung
Ridge Racer Unbounded
Mortal Kombat Legacy Teaser
SOCOM 4 Solo player campaign developer diary
MMA Supremacy - Felice
Duke Nukem Critical Mass Launch
Elements of War
World of Tanks - the Artillery
Resident Evil 15th Anniversary
Inversion First Impressions


GDN Proudly Hosted
on an HWS VPS

Index » Articles Send this page to a friend

Mount and Blade With Fire and Sword Interview - Part 1 - Captain Mode, Sieges and Firearms

Posted by Christophor Rick (TheSuperGuido), 5 days ago
  Mount and Blade: With Fire and Sword
  Articles | FAQ's & Guides | Achievements | Files | Screenshots | Videos | Cheats | Boards |
Amazon Buy Now | GameStop Buy Now | Online Buy Now | UK Buy Now |

Mount & Blade: With Fire & Sword Captain Mode

[GDN] Captain Mode: With 15 AI and you in a squad does this essentially create an RTS-like atmosphere and gameplay?

It opens up multiplayer for players to conduct more thoughtful and strategic matches as well as providing ample opportunities for historical reenactment.  I’ll definitely be putting in a lot of my free time into playing Captain Mode online with our fans to see how they enjoy it.

[GDN] How are squads determined in Captain mode? Is it build your own or does everyone get the same or is it completely random?

In the equipment screen you’ll purchase the type of squad you’d like to take into battle with you, the squad comes pre-equipped with everything they’ll need to mash into the other guy’s squad [smiles wickedly as if already planning some wanton destruction]

[GDN] What kind of customization can be done with the squads? Will there be RPG-like elements where squad members can level up and gain stronger abilities and weapons/armor? Will the squad members be consistent through multiple gameplay sessions or will they reset each new game?


Better squads can be purchased with money earned from each kill much akin to buying better and better gear for your own character.  So yes, to be clear in Captain Mode you aren’t custom building and leveling your army like in single-player.

Siege Warfare Expansion

A lot of work went into expanding siege warfare for Mount & Blade With Fire & Sword. Here’s a quick list of updates:

Blow up a wall: Engineering & Tactics skills need to be +5 for this to work. If successful you will siege the castle through the newly created "entrance" with no need to use ladders to take the town/castle.

Poison the city’s water supply: This nasty trick has a low chance to succeed but kills 10-20% of the defending force. Riding & Tactics need to be +3 (recommended much higher) for this to work.

You can be spotted and told to leave.

You can be caught and forced to fight your way out of town.

You can be caught red-handed and hung, this will kill your character out-right! (means load your game and "haha" from the "evil Ukrainian developers"...apparently). Those are Mikail’s words, not mine... So be sure to save often is what he is trying to say.

Underground tunnels: The player can build underground tunnels for a group of soldiers to assault besiegers.

mount and blade fire and sword siege

Sieges, Strategies and Taking Control in With Fire & Sword

[GDN] So, explosives, poison and bribery. How does that all work on expanding the gameplay for sieges?

Being able to do those things adds more strategical depth into the way players approach sieges and even building their own character, because using explosives, for example, requires ’tactics’ & ’engineering’ skills whereas poisoning requires different skills.  Invading a castle through a destroyed wall is quite a bit easier than slowly climbing up a siege ladder!

[GDN] In regards to sieging of towns and castles, how does that work? Do you just camp out around the city and wait them out while trying to blow a hole in the wall and poisoning the well or is there some other activity you need to do?

That’s about all there is to it, unless you get caught while poisoning a well.  In that case you’ll either be thrown out of town, be spotted and have to fight your way out (alone), or be caught red-handed, thrown in prison and then hung (at which point you have to reload your last save)!  The last one is totally my idea [smiles evilly] actually you can blame Maxim from Sich Studios for any hanging going on in your game.

Hence the earlier reference to the evil Ukrainian developers early, that would be Sich Studios who are developing part of the game in cooperation with TaleWorlds.

UPDATE: Mikail, being the fine upstanding young man that he is, added this:

Sich Studios is the developer of the game, not just part of it. We provide them with tech support, game balance/map design ideas, engine upgrades, marketing/pr work but Sich should be credited for making the game overall.

Credit, where credit is due. We apologize for the mis-statement of their role in the game’s development.


Rating: 5.0, votes: 1
Comments
Gamers Daily News comments powered by Disqus



 
 
Search the site:

Super Street Fighter IV Arcade Edition Ful...
US Playstation New Releases Week of 13 Apr...
Brink Steamworks Features and System Requi...
Rise of Immortals Community Q and A Posted
BulletStorm Gun Sonata Opens Fire on PSN a...
Killing Floor Gets Leaked Portal-themed Pr...
Magicka Add-on Vietnam Launches Today, Wel...
Hawthorne Heights to Feature in Fireburst
George Hotz Case Settled with Sony
Brink to be Released a Week Earlier
Snakebyte Starter Pack Review ...
Sapphire HD5850 Xtreme Review ...
Mount and Blade With Fire and ...
GameStop: Not leaving the high...
Ghost Recon: Shadow Wars Revie...
Nomad: Heroes of Newerth Strat...
World of Tanks [Video] Review ...
Post Apocalyptic Mayhem Review...
Runescape Return to Canifis Bo...
Mount and Blade With Fire and ...

Affiliations
& Friends



IVDC 2010 Logo
Italian Videogame Developers Conference

Donate Games Logo
IMGA logo
Testseek Logo
 
Advertise | Submit News | Contact | Pages | Blogs | Downloads | Video | Privacy Policy | About Us | GDN Staff | GDN Review Scale
News & Articles RSS | News RSS | Article RSS | Video RSS | Reviews RSS
 
 
| Real Time Web Analytics