Firearms Enter the Mounted Melee Combat Arena

[GDN] In regards to firearms, what kind of physics are there that are different from archery in the previous titles?
We’ve added additional properties to the projectiles such as trajectory and velocity. This enables us to give a more unique feel to bullets so they don’t feel like arrows. Oh and lest we forget, bullets have additional armor penetration!
[GDN] What kind of changes have been made to battles? Did the introduction of firearms require some other balancing for infantry, cavalry and archers?
With the introduction of firearms and early-age hand grenades the battlefield has become a significantly more dangerous place when compared to Calradia’s medieval landscape. Most armies and even wandering parties carry a decent amount of firepower forcing the player to "duck and cover" a la 1950’s nuclear protection school practices [smiles] But all joking aside, players will need to be more tactical if they want to survive in Eastern Europe’s harsh lands.
[GDN] What will the introduction of firearms do to the multiplayer gameplay? Bigger maps, more strategic layouts? Are we essentially seeing the dawn of the sniper rifle through the eyes of the 17th century? (half joking)
Snipers in
Mount & Blade
you say? No sir, I wouldn’t be fearful of that. Guns are slow to reload and difficult to aim, whereas bows are fast and accurate but do much less damage. In a battle between an expert horse archer versus a seasoned musketeer I’d say the odds are about even. The maps (particularly the siege maps) are much larger compared to
Mount & Blade: Warband
, not to mention healthy in variety.