There’s also the ability to stockpile resources on an island. These resources can then be transported to the carrier by a slow moving supply barge or gathered directly by the carrier. The advantage is that it shortens the time it takes for resources and
replenishment. From what I was told there should be 32 islands in the main map and the island types will be preset as the enemy is already there. However, you can retask the islands to your needs if necessary, but it’s an expensive procedure.
There is no micromanagement of bases and resources in the game. Taking control of an island means you can automatically start utilizing whatever type of island it is without having to give orders or constantly watch over it. The game is mostly focused on the strategy and requires a chess-like thought process so that you are always one step ahead of your enemy. They say that it could be compared more closely to Hostile Waters than anything else.
Update: I’ve been reminded that the world is more open environmentally than Hostile Waters and while there is island combat it is not linear like that title was. (Thanks Jan)
We will fight them on the land, on the sea and in the air...
Units in the game include:
- Carrier - The mobile command base from where you control your units and islands.
- Walrus - The WALRUS (Water And Land Roving Utility Shuttle) is a six-wheeled
amphibious beast. Heavily armored and packing a punch, they are perfect for ground or sea assaults. Can carry droids and construction crews.
- Manta - The MANTA (Multi-role Aircraft for Nautical Tactical Assault) is an aerial survey craft which has been adapted with weapons capabilities to assist in battle.
- Droids - Human soldiers are in short supply so the use of droid soldiers is now standard practice.
Carrier Command Weapons:
- Plasma Cannon - This heavy-duty, dual-barrelled cannon fires superheated globs of liquid metal which wreak immense damage to any target.
- Gatling Gun - Fires high-velocity rounds at a rapid rate, literally a metallic storm.
- Apollo Missile - A battery of mid-range missiles with weak homing capability. Can be fired in quick succession.

- Defense Drones - Automated aerial drones which hover in formation to protect the carrier. They will ram any enemy vehicles that enter their range, or block incoming missiles.
- Cruise Missile - The last stand. A single-shot missile of incredible destructive power. Only one can be stocked by the carrier at any time.
You can also leave the carrier yourself and head out into the world, but it’s very dangerous and if you die, that’s it, like in reality. So your best bet is to stay in the command chair and send out your unmanned units to take control of the islands and fight off the enemy.