In Prince of Persia The Forgotten Sands Ubisoft takes you back to the sands of the desert in hopes of jogging your memory of what made the series so great. It features U-Play (Ubisoft’s Community portal, still in beta),which can be found at http://uplay.us.ubi.com/ (or substitute UK, FR, IT, ES or DE) and takes place in between the Sands of Time and the Warrior Within and fills in some of the seven years that are missing from the Prince’s life. 
The game was built on the Assassin’s Creed engine (Anvil, built internally at Ubisoft Montreal) and its thumb prints can be seen in many of the game’s mechanics. At times some of the cut scenes and things you do should remind you of that game as much as it does of the Prince series.
The game features all the things that have made the Prince of Persia series great - wall running, acrobatics, rolling maneuvers, etc. It’s almost the same control scheme as Sands of Time. In fact, the rewind ability even returns, which is extremely useful for when you make a mistake and saves you loads of time.
You of course take on the role of the Prince and have to save the world from your brother Malik’s accidental release of a demon horde that spreads through the sands. Yes, just another day in the life of the
Prince of Persia universe. To do so you will of course have to solve the acrobatic puzzles, fight your way through hordes of enemies and accrue new powers to help you along the way.
Personally, the game seems far too easy. I’m playing on normal level and there’s rarely a time that I’m even close to dying, aside from my own silly mistakes like jumping when I shouldn’t or forgetting to release the wall running button. As a note, you must release that button when you jump to a new wall and then press it again when you’re in the air or on that new wall, or else it won’t register.