Advertise on the GDN Network
 
 
 
 
GDN Home
News Archives
Members List
Submit Article
GDN Newsletter
GDN Media Kit
Interviews
Reviews
Previews
Screenshots
GDN TV
Patches/Updates
Upcoming Releases
Publishers/Developers
Games List
Review Score Scale
Christophor Rick
The Art of the Press Re...
The Art of the Game Pre...
Shane Dickson
Off to a Good Start...


Razer Tron Video
Yakuza 4 - Saejima
Marvel vs. Capcom 3 - The Hand Hideout
Marvel vs. Capcom 3 - Daily Bugle Gameplay
Dragon Age 2 - Making of Video 1
Rock of Ages -Power Ups
Dungeons Trailer
SSX: Deadly Descents VGA Trailer
X-Men: Destiny Trailer
Mortal Kombat Kratos


GDN Proudly Hosted
on an HWS VPS

Index » Articles Send this page to a friend

Kevin Xu, COO of US IGG Interview



Posted by Wade,

5) How has IGG grown and changed as a company over the last three years?

Kevin Xu : In the past three years, our portfolio increased to 12 MMORPGs, with additional 6 more games in our launching pipeline, and 7 more games in our development pipeline. Our staff grew from 5 people to now 550 people.
IGG have acquired three development studios in the past two years, and the first few self-developed games, such as Godswar Online, Galaxy Online and Dreamland Online have already hit the market.

6) What can we expect from IGG over the next three years?

Kevin Xu : Over the next three years, we will continue on bring you more and more top of the line games from developers all over the world. Also, you will see more and more IGG self-developed games and co-developed games launching on IGG portal. These games will be solely designed for the North American players. We are planning to launch at least 12 games every year.


7) What do you believe is the future of the Free to Play market in North America?

Kevin Xu : We strongly believe that Free to Play MMORPGs will gradually take over the game market. Places like China and Korea, Free to Play MMORPGs are already dominating the market. With the advance in Graphics Chip design and 3D game design, the game visual and game play quality of these MMOs will soon catch up with other PC or Console games. 

8) Why, in your opinion, is the microtransaction-based MMO business model referred to as Free 2 play when the games do, in fact, cost money?

Kevin Xu : When we say the game is FREE, sure you can download it for free and play it for free. The games are designed in a balanced way so that given you have sufficient time; you may not need to spend any money on the game. However, if you do have to work and time is of great importance to you, then spending some money to match other players’ pace may become necessary.


Rating: 0.0, votes: 0

Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.
 
 
Search the site:

DC Universe Online Gets More PvP Servers
European Playstation Store Updates 12 Janu...
Games Driving Nokia Ovi Store Sales
Beenox to Develop New Spider-Man Titles
Bomberman Live Battlefest DLC Pack #2 Expl...
DC Universe Online Trophies Revealed
Nyko Technologies Unveils New Product Arsenal
Slide and Transform Your Computing Style w...
Yoostar2 Coming to Xbox 360 and PlayStatio...
WarFlow: First Server Militia Has Been Lau...
CES 2011: Steelseries Meeting ...
ilomilo Review (XBLA)
Lost in Shadow Review (Wii)
Lylian: Episode 1- Paranoid Fr...
Raskulls Review (XBLA)
A World of Keflings Review (XBLA)
A Space Shooter for Two Bucks ...
Dead Rising 2: Case West Revie...
Soulcaster 2 Review (XBL Indie...
Heroes of Newerth Strategy Gui...

Affiliations
& Friends



IVDC 2010 Logo
Italian Videogame Developers Conference

Donate Games Logo
IMGA logo
 
Advertise | Submit News | Contact | Pages | Blogs | Downloads | Video | Privacy Policy | About Us | GDN Staff | GDN Review Scale
News & Articles RSS | News RSS | Article RSS | Video RSS | Reviews RSS
 
 
|