Advertise on the GDN Network
 
 
 
 
GDN Home
News Archives
Members List
Submit Article
GDN Newsletter
GDN Media Kit
Interviews
Reviews
Previews
Screenshots
GDN TV
Patches/Updates
Upcoming Releases
Publishers/Developers
Games List
Review Score Scale
Christophor Rick
The Art of the Press Re...
The Art of the Game Pre...
Shane Dickson
Off to a Good Start...


Razer Tron Video
Yakuza 4 - Saejima
Marvel vs. Capcom 3 - The Hand Hideout
Marvel vs. Capcom 3 - Daily Bugle Gameplay
Dragon Age 2 - Making of Video 1
Rock of Ages -Power Ups
Dungeons Trailer
SSX: Deadly Descents VGA Trailer
X-Men: Destiny Trailer
Mortal Kombat Kratos


GDN Proudly Hosted
on an HWS VPS

Index » Articles Send this page to a friend

Soulcaster 2 Review (XBL Indie Games)



Posted by Jim Cook, 15 days ago
  Soulcaster II
  Articles | FAQ's & Guides | Achievements | Files | Screenshots | Videos | Cheats | Boards |
Amazon Buy Now | GameStop Buy Now | Online Buy Now | UK Buy Now |

Mixing two types of game can work out very well, as Soulcaster II proves by combining the overhead dungeon crawl of Gauntlet with a character who can’t directly fight back against the monster hordes. "How do you even play something like that," one might ask, and the answer is an interesting one: You summon various heroes to fight for you; the key to victory lies in learning their strengths and picking the right locations to use them at. Combined with a great soundtrack and convincing retro-style graphics, Soulcaster II does a lot to earn its price.

Each stage presents you with two goals: Don’t die, and kill all (or sometimes just ’most of’) the monsters in order to unlock the exit to the next stage. Since your character can’t fight, you have to pick between several heroes to do it for you; one has a lot of health and is suited to holding bottlenecks, another has a long-range bow but has to have clear firing lines to attack, and a third can throw what amount to molotov cocktails to hurt large groups of enemies but is in turn extremely easy to kill if unprotected. Which ones you need to use, and where, changes depending on the specific stage you’re on so there will always be some differences in each fight even if some general principles always apply.

You also have to gather loot found these stages, since they provide both money to use at shops as well as healing potions and scrolls that act like panic bombs in arcade-style shooters. While the scrolls and potions just help to keep you alive, shopping is a little more fun since you can visit merchants and buy upgrades for your summoned heroes. They mostly fall along typical lines of increasing attack power, speed, durability, range, and so on, though a few special upgrades can be had later on as well. This process of killing, looting, and moving onto the next level to repeat the cycle may be simple, but it’s fun; getting improved abilities serves as a way for the game to reward your efforts before presenting you with an even greater challenge.

Soulcaster 2’s presentation is also noteworthy. The visuals intentionally hail back to the NES-era, which works in the game’s favor since there are a ton of monsters on the screen in some stages and the simple graphics are both charming and help keep the action easy to follow. The music is just as noteworthy however, consisting of a mix of metal and ’deep epic’ tunes with a feel that is similar to many SNES classics; it’s good enough that the developer offers the game’s soundtrack for sale and people have been taking him up on it. The graphics and sound work together to be convincingly retro, and Soulcaster 2 is all the more charming for it.

http://gamersdailynews.com/images/awards/GDN_Gold_Award_LORES.gif

While the game has some minor flaws, such as using an old-style password system (though it can ’quick save’ one password for ease of use) and a few stages whose major gimmicks aren’t immediately intuitive, Soulcaster 2 is on the whole a great game. It does far more right than wrong, and its $3 USD/240 Microsoft Point cost is pretty generous for how much fun you’ll have. While it could be summarized as "more of what made the original Soulcaster great, with some polish and fine tuning this time around", that’s not a bad thing; fans of the original will almost certainly enjoy this and newcomers will probably have a lot of fun too.

 Our Rating for Soulcaster 2 Review (XBL Indie Games)
5.0
Replay
A rather linear game, though challenging enough that it should be fun to come back to some time later after completing it.
7.5
Graphics
Pixelated yet colorful in a style similar to NES-era games, Soulcaster 2 intentionally looks obsolete. This is part of its charm, and the simple graphics make it easy to track the action.
9.0
Sound
A mix of ’SNES epic’ and metal music works out incredibly well. Plus you’ll probably be hearing the merchant theme in your head every time you go shopping in the real world after playing this.
9.0
Gameplay
Tower defense mechanics merge with Gauntlet style dungeon crawls to make for a very fun game.
0.0
Multiplayer
N/A; this is a single-player game.
9.0
Overall
A great price for a very well made Indie title, Soulcaster 2 is definitely worth checking out.

Rating: 5.0, votes: 1

Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.
 
 
Search the site:

Origin PC Overclocks Sandy Bridge to 5Ghz
Cyberpower Sandy Bridge Lineup
First Major US SingStore Update
Weird Worlds: Return to Infinite Space Fli...
Gesture-based Gaming on Demand at GameTree TV
Maingear Gets 2nd Generation Intel Core Pr...
Neocore and Paradox Working on New King Ar...
Linkin Park Track Pack Heads to Rock Band
Phoenix and Haggar Join Battle in Marvel v...
FIFA Interactive World Cup Season 2 Kicks Off
Lost in Shadow Review (Wii)
Lylian: Episode 1- Paranoid Fr...
Raskulls Review (XBLA)
A World of Keflings Review (XBLA)
A Space Shooter for Two Bucks ...
Dead Rising 2: Case West Revie...
Soulcaster 2 Review (XBL Indie...
Heroes of Newerth Strategy Gui...
Back to the Future Episode 1: ...
Heroes of Newerth Strategy Gui...

Affiliations
& Friends



IVDC 2010 Logo
Italian Videogame Developers Conference

Donate Games Logo
IMGA logo
 
Advertise | Submit News | Contact | Pages | Blogs | Downloads | Video | Privacy Policy | About Us | GDN Staff | GDN Review Scale
News & Articles RSS | News RSS | Article RSS | Video RSS | Reviews RSS
 
 
|