[GDN] Have you noticed a major shift in the way music for video games is viewed and used?
Definitely since the time we shipped the first Age of Empires. The quality – both the content and the technology – has only gotten better, and it’s cool that there’s such an interested audience for game scores.
[GDN] For would-be games composers do you have any words of wisdom you’d like to impart? Perhaps some secret tip or trick of making it?

Oh, I’m probably the wrong guy to ask about that; I got into this through a lot of fortunate circumstances. I would say that it’s a really good idea to write all the time, even if there’s no specific project in mind. You never know when an opportunity to put those skills to use will present itself.
[GDN] What’s been your favorite game to work on?
That’s a tough one. I had a blast on Halo Wars, but I’ll always have a soft spot for the Age games. Everything I’ve worked on has moments that have been important to me and that I’ll carry on to whatever comes next.
GDN would like to thank Stephen Rippy for his time and we wish him luck in is future endeavors. GDN would also like to thank Greg O’Connor-Read from Top Dollar PR for arranging this interview and several others.