Ashlands: Retribution Review (XBLIG)

Important – Alternate Title: While this game’s full title is ’Ashlands: Retribution’, the Xbox Dashboard lists it only as Retribution. Please remember this if you go looking for it in the Games Marketplace. |
| Our Rating for Ashlands: Retribution Review (XBLIG) | |
| 7.0 | Replay A mix of legitimate and �forced� replay is present. Unlockable stages and modes are nice, though many of them are intentionally built to be so hard that you�ll have to play through them several times and learn new tricks while earning upgrades. |
| 7.0 | Graphics The world and most enemies look fantastic for a indie title, well enough that they could probably pass for a low to mid budget XBLA release. Unfortunately, your ship is hard to see and a frequent but brief �sun glare� effect sometimes obscures important parts of the display. |
| 6.0 | Sound The music, effects, and voice acting are all passable for what they are. They do their job of moving the basic plot along, giving you reasonably engaging tunes, and decent feedback for your weapons but fail to truly stand out. |
| 8.5 | Gameplay Easily learned, with good controls that pit you against a horde of enemies plus some interesting bosses. It�s very difficult, but a mix of practice and the incremental upgrades you earn even for losing will eventually make you strong enough to win. |
| 0.0 | Multiplayer/Online Content N/A; this is a single-player game. |
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8.0
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Overall Good twin-stick shooting action combines with an interesting �scrolling globe� stage design and other mechanics to stand out from the pack. The low price is also nice, and it all adds up to something that those interested in challenging games should try. |
















Played from an overhead view, Retribution puts you in control of a sci-fi ship surrounded by enemies. Most of these enemies are just asteroids you need to avoid, taking readily admitted inspiration from the Asteroids arcade game. Others are much more active in chasing you down, but most of them can be solved by some form of dodging and shooting. What makes Retribution a bit different is it’s played on a globe; each stage represents a spherical planet and you have no real ’walls’ or stage boundaries; movement just keeps looping over this round map as you see fit.




