If Splosion Man went through a Portal and a strange
power surge happened, the result would be Warp, which offers some gameplay elements of both of those great games. There’s not as much exploding as in the first and no real Portals, but they definitely seem to have been inspiration for some of what Warp brings as a game.
In Warp, you take on the role of Zero, an alien captured by scientists and held for observation and experimentation. This of course makes you angry, because they never take alien feelings into account in these situations, and so, at the first opportunity, you try to escape. The base is pretty massive, and underwater, so you’ve got to work your way through it to save other aliens, which increase your own abilities, and find the ultimate goal, a way home. No phone required in this top-down alien stealth/action platformer with puzzle elements.

In the beginning, you’ve just got the ability to warp a short distance away from where you are. It is enough to get you past doors and some minor obstacles. But eventually, the obstacles become more complex and you have to find new ways to solve the situations you’re presented with. Warping allows you to jump into some objects, notably barrels, which you can shake to exploding. There are loads of scientists and security roaming about, fortunately, you can warp into them and shake them to exploding as well. Good that because security guys have weapons so you need to fight back, plus, they abducted you in the first place, time to make them pay!