I like Pinball FX 2 and Marvel Pinball, I really do and I have the whole Marvel table pack along with the Mars table. But I have to say that I am extremely disappointed in the flawed Fantastic Four table that it seems they rushed to market.
The table features the iconic Marvel superteam the Fantastic Four: Mr. Fantastic, Invisible Woman, Human Torch and The Thing. It also features some of their equally iconic enemies like Dr. Doom, the Mole Man and Galactus.

But none of that is why I think the table is a failure. It’s the actual gameplay that makes it a failure. First off, there are design flaws in the actual table that will force you to simply abandon a game and start over. One of the ball saves is the Negative Zone which pulls the ball back from draining down the center. The left and right outlanes are force fields. However, if you have an active force field and the Negative Zone happens to pull the ball back, it could get stuck behind a force field and the table is unable to recognize that the ball is lost or missing, therefor you must restart the game. As I said, just poor table design.
Another part of the table I don’t like is the enormous amount of work it takes to get the ball saves on the outlanes. You must spell out Force Field, a full 10 letters just to get a ball save on an outlane. If that doesn’t sound like work, how about spelling Fantastic, just to activate the ball lock, and then lock four balls.

The whole table has these things that seem like a lot of work in order to do something that is far easier and takes far less work on pretty much, every, other, table. To get a mission mode going, you have to hit the Baxter Building, then drop the ball into the Mission Sinkhole. I suppose that’s not all that much work, on Mars you need to hit a ramp twice.