When direct conflict occurs, as it inevitably will, as is the norm for this genre you are transported to an extremely simple battlefield split into squares where you must advance your forces and attack the enemy. Officially, this is played “tactfully and fast” and fast is definitely the operative word there. As for tactics, it is very easy to engage one enemy unit at a time with your entire force, wiping them out piece by piece, so on an equal or even disadvantageous position you are almost guaranteed victory.
As for multiplayer, there are both online and offline modes, but they can only be played amongst friends, not against strangers. Due to the turn-based nature of this game and the variable, but often lengthy, amount of time it takes someone to play a turn this makes partial sense, although if you don’t know anyone else who plays the game then it takes some searching to try and find an opponent.
Overall, to begin with, the game is quite a good bit of fun, and you quickly forget how basic its graphics and gameplay are, but once you’ve been at it for a few hours there are times when it can get repetitive and although it has some replay value thanks to its multitude of variables the novelty wears off. Don’t get me wrong, I will happily keep playing this game, but there are better offerings out there in the genre, if you are willing to pay a little bit more.