First off, Plain Sight has one of the coolest soundtracks ever. It’s all jazzy film noir and I could leave it running in the background for hours. I wonder if th
ey’ll release the soundtrack as a free download which would be cool.
Alright on to the newest blow up your friends game in town, Plain Sight from Beatnik Games (explains the music right?). In it you are a homicidal ninja robot. But in order to score points you have to flip over to suicidal and detonate yourself. If you’re skillful, or sometimes just plain lucky, you’ll get some others in the explosion and multiply your points. It’s definitely not your ordinary third-person shooter.
In fact the only thing you shoot in the game is yourself as you launch at opponents hoping to catch them off guard and slice them to pieces thereby consuming their power so that when you detonate you make a bigger ba-da-boom! Hmmm, it’s like a cross between Highlander (there can be only one!) and Tron light cycles. I think these Beatnik guys are on to something here.
In what may be one of the craziest forms of deathmatch arenas ever, you jump and dash from place to place trying to get to your opponents, lock on and kill them before they can do the same to you. It really gets rather manic and I tried playing it in a window so I could take notes. That didn’t work so well and I was forced to go to fullscreen mode. That certainly helped my own game as well as the experience because you need as large a screen as you can get sometimes since you’ll be fairly far out from the others occasionally and need to zip back in to catch them.
It’s all about speed, agility and a whole lot of mouse movement. I think I might try to setup the Xbox gamepad for this one, but I have a feeling that mouse, keypad is the way to go in this game. I just can’t see the gamepad having the speed necessary to be successful. But I’ll get back to this later in the review.