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Max and the Magic Marker Review (WiiWare)

Posted by Jim Cook, 5 days ago

Puzzle and platform games where your imagination is more important than linear, typical ’skill’ are coming into their own lately, and Max & The Magic Marker is throwing itself into the fray with an interesting premise: You take control of a young boy named Max, who armed with the titular magic marker is taken into the world of his childish sketches. He’s not very impressive on his own, so it’s up to you to draw the things he’ll need to make it to the end of each stage.

You should have reasonable expectations about what Max & The Magic Marker can do. The game’s website vaguely implies but never outright states that you can draw anything. They instead accurately describe it as a ’physics based’ game, because most objects you can draw react based on their geometry, line composition, and density as physics objects. In other words, you can draw a big sledgehammer if you want but it’s not going to do any different than just drawing a huge, filled-in circle to represent a boulder; both will just fall and slam into things.

Thus the real challenge comes in figuring out how your lines will interact with the world. You’ll often encounter gaps too long to jump across, so drawing a curved line from the edge of one land mass to the other will create what amounts to a bridge. And just like on your old Etch-a-Sketch, you can draw alternating horizontal and vertical lines to create stairs... just be sure to draw a support beam beneath them or have the top stair rest on a solid surface, otherwise it’s going to topple. Solid platforming skills can overcome the need for any drawing at all in a few segments, but generally speaking you’ll need to get good at sketching useful shapes.


It’s not just ramps and stairs though. You will need to draw weapons (a boulder falling on various enemies, for example), defensive tools (a covering over Max to shield him from deadly rain and volcano eruptions), and manipulate your environment (such as putting a heavy weight on one platform to raise another so Max can ride it to his destination). Your arsenal is admittedly limited just by how the game behaves, but the physics are well done and ensure that not every stage boils down to just drawing ramps from one point to the next. This variety is important, because most stages can be cleared in three to ten minutes on your first run through them, though you’re urged to do repeat plays to get a faster time and find hidden items; doing so unlocks various features.

Max & The Magic Marker isn’t a game of unlimited potential, but for $10 you shouldn’t expect it to be; your drawing options are somewhat limited and you only have fifteen stages to play. However, it is fun and your 1000 Points/$10 is a fair price for what you get; the experience will be short but definitely enjoyable.

 Our Rating for Max and the Magic Marker Review (WiiWare)
5.0
Replay
A few repeat runs through stages might be justified, as getting through them quickly and finding hidden items unlocks special features. Whether this will be enticing to you is a matter of personal taste.
7.0
Graphics
The main graphics are simple but well laid out so it’s easy to follow the action, while the childlike sketches that take their place while drawing in paused modes are pretty convincing at what they’re trying to be.
4.0
Sound
The music is technically fine, with fairly relaxing yet adventurous tunes. Unfortunately there isn’t much of it and repetition will set in very, very quickly. The sound effects are understandably basic and do their job.
8.0
Gameplay
A mix of basic platforming joined by using your Wiimote to draw things on-screen for Max to interact with works pretty well; it’s easy to learn and quite fun.
0.0
Multiplayer
N/A; this is a single-player game only.
7.5
Overall
An enjoyable ’imagination-based’ puzzle/platform game, whose only serious shortcomings are that your drawings are physics-based rather than truly behaving like the drawn object, and that the game is a little short. It nonetheless earns its $10 quite well.
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