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Warhammer 40K Shooter footage ’leaked’
Posted by Christophor SuperGuido Rick, 9 days ago Sep 8, 2008 15:41

It seems that THQ Australia may be working on a Warhammer 40K third-person shooter for the Xbox 360. From the footage that was recently ’leaked’ and has shown up on YouTube it looks to be interesting but doesn’t look to be in the spirit of Warhammer 40K which was always about massive battles.

In the game you take on the role, apparently, of a Space Marine and have a series of missions that you need to accomplish. The game features ranged combat as well as up close and personal combat to give some variation. The presenter, probably a developer or designer, states that the ranged combat is just a means to get up close and personal.

It also appears that you can start a combo on one enemy and finish it on another with what is called a ’cinem-action’ where it’s a cinematic sequence that is in game of you finishing off your opponent.

Just outside of the characters reach a war rages on and is shown to you in pieces through windows, doors and other views that give you a sense of the ’scope of war’ and how large the conflict is that is raging around you. Additionally the areas are made to be quite large and look to be free-roaming.

In the game you’re able to block and parry which allows you to counter-attack and take out multiple enemies. They promise that there will be or they want to be 100 finishing moves that will give a sense of intimate brutality and cinematic battle sequences.

Quick cut scenes are put in place in particular areas to set up major battle situations. In the video you’ll see a ship drop off several enemies and instantly you’ve got to start fighting.

The games looks to be pretty brutal and could be seriously interesting. I’m still not sure if it’s going to represent the epic battles that 40K is known for unless you literally fight straight for hours at a time. While the video quality isn’t all that great on YouTube the game looks good from what I could see.

The Overkill system is brutal from what they show and it’s akin to that system in Lair where you had one-on-one combat based on visual cues in the game where you have to move the stick to a specific location or press a button at a specific time to damage the other character until you get them into a kill situation and finish them off.

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