Steam Updates and Releases 27 February 2012
Blackwell Series Update Released
Posted: 27 Feb 2012 12:58 PM PST
We have upgraded the Steam integration DLL which fixes an incompatibility issue with the latest version of the Steam client that stopped achievements from unlocking. With this new upgrade, all Blackwell achievements will now unlock properly.
Daily Deal - The Guild II, 75% off!
Posted: 27 Feb 2012 10:10 AM PST
Today�s Deal: Save 75% off The Guild II!
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
New Free to Play on Steam - Stronghold Kingdoms
Posted: 27 Feb 2012 10:06 AM PST
Stronghold Kingdoms is Now Available and Free to Play on Steam!
In this simulation of medieval life you’re free to be a peaceful lord… Or talk with your sword! Besiege the castle that’s never been taken, overthrow ruthless tyrants, bankroll your faction’s war effort, pillage your neighbour’s resources, peacefully raise cattle or do it all! A range of stats, rankings and achievements gives every player something to aim for, from ‘Banquet King’ and ‘Peacebringer’ to �Besieger of the Month� and ‘Lionheart�!
In this simulation of medieval life you’re free to be a peaceful lord… Or talk with your sword! Besiege the castle that’s never been taken, overthrow ruthless tyrants, bankroll your faction’s war effort, pillage your neighbour’s resources, peacefully raise cattle or do it all! A range of stats, rankings and achievements gives every player something to aim for, from ‘Banquet King’ and ‘Peacebringer’ to �Besieger of the Month� and ‘Lionheart�!
Really Big Sky Update Released
Posted: 27 Feb 2012 09:28 AM PST
- Fixed a bug that disabled the volume setting
- Fewer objects on low and medium quality settings
- Typo�s have ben fixd
- Removed posting scores to Twitter
- Increased memory efficiency
- Added option to disable the gameover graph to help system performance
- Fixed "Standing in the Swamp of Freaks with a Toad Named Keiran" not displaying on the Options unlock graphic
(Previous update)
- Optional laser sight (enabled by default)
- Mini guides displayed during load screens (enabled by default)
- Data Wipe screen
- Wiped data also erases Ultra Weapon purchases and spendable starbits!
- New displayed score method
- Pause gameplay, press ESC on the keyboard (no controller option, sorry!) to pause and resume
- Fixed a graphic positioning bug with the upgrade highlighter
- Reduced maximum number of firewall enemies
- Ultra weapons added to Classic Mode! Once a stat is maxed out, a one-off, re-purchasable version can be bought. Only usable by Player 1. Each weapon ups difficulty.
- Gas Clouds destruction tidied up (better performance)
- Reduced frequency of unique Hell Mode enemies
- Removed Back Pressure Buildup perk from Hell Mode, Hell Mode now has a base BPB rate better than the perk
- Fixed a bug when using the mouse to leave the upgrade screen would buy a Wing Cannon upgrade
- Added a new original song - Clouds by Mr Pineapple
- Added a new original song - Hiding Amongst the Freaks with a Toad Named Kieran by Tom Engels
- Removed the ability to quit by pressing ESC
- Improved the way resolutions are set
- Increased speed of Boss 4�s movements and laser attack movement
- Added a limit to how many Spike Cascade obstacles can be on screen at once
- Added a graphic to early Retro Mode eras to increase visibility
- Darkened star bit collection graphic
- Perk Screen Plus Mode now has a warning indicator
- Added a new attack pattern to Boss 4 for higher difficulty levels
- Shortened length of distortion effects
- Upgrades that are too expensive are less visible than affordable upgrades
- Changed some Retry text
- Naked Mode mode multiplier raised a lot
- Boss Rush mode multiplier raised slightly
- Slowed down overall enemy speeds slightly
- Halved enemy speeds during Warp Speed
- Visit the shop after selecting Replay on Classic Mode and when starting up on that mode
- Decreased chance of Powerup Orb appearing by 50%
- Removed leftover score graphics from Peaceful? Mode
- Added dust trail to Boss warning meteors
- Balanced Remix Mode scoring
- Moved the left option select button 7 pixels right
- Increased visibility of menu highlight transparency by 5 shades
- More stats added to the Super Stats page
- Boss sequence randomised on Boss Rush mode, but will never play the same boss in a row
- Added new attack pattern for Boss 3
- Added new difficulty based formulas to Boss 3
- Pandora Box now affects Star Bit movements too
- Reduced explosion damage on Boss 2
- Added new difficulty based formulas to Boss 2
- Less difficulty based HP on Boss 1
- Boss 3�s neck changes colour depending on it�s current HP level
- Boss 1 beam changes colour depending on it�s current HP level
- Firewall and Bullet Orb events spawn more enemies at once depending on the difficulty level
- Added in control limits
- Fixed a bug where Cascade Events weren�t ending on death
- Added a shortcut to the upgrade shop from the main menu
- Fixed a stat issue where boss kills contributed to the number of spawned motherships
- Invincible enemies no longer create particles when attacked
- On higher difficulty levels Enemies move at their normal speed
- Wormhole scoring changed
- Added a PLAY+BACK button to the shop menu
- Fixed a bug where the background colouriser wouldn�t show up on other modes after Retro Remix
- Charge beam power halved
- Fixed a bug that caused some new games to get stuck on a message screen
- First time games will always display the Replay and Continue text without the other silly versions
- Altered background graphics to be more like the original Big Sky
- Players can now flip the drill around and shoot in Retro Mode by pressing the right bumper
- Shortened reload times after death
- Fixed a bug to stop narration when player dies in tutorial
- Killing a boss adds 5 to the multiplier amount
- Left bumper is now a shortcut to the Steam screenshot function (in-game only, doesn�t work in menus)
- Fewer objects on low and medium quality settings
- Typo�s have ben fixd
- Removed posting scores to Twitter
- Increased memory efficiency
- Added option to disable the gameover graph to help system performance
- Fixed "Standing in the Swamp of Freaks with a Toad Named Keiran" not displaying on the Options unlock graphic
(Previous update)
- Optional laser sight (enabled by default)
- Mini guides displayed during load screens (enabled by default)
- Data Wipe screen
- Wiped data also erases Ultra Weapon purchases and spendable starbits!
- New displayed score method
- Pause gameplay, press ESC on the keyboard (no controller option, sorry!) to pause and resume
- Fixed a graphic positioning bug with the upgrade highlighter
- Reduced maximum number of firewall enemies
- Ultra weapons added to Classic Mode! Once a stat is maxed out, a one-off, re-purchasable version can be bought. Only usable by Player 1. Each weapon ups difficulty.
- Gas Clouds destruction tidied up (better performance)
- Reduced frequency of unique Hell Mode enemies
- Removed Back Pressure Buildup perk from Hell Mode, Hell Mode now has a base BPB rate better than the perk
- Fixed a bug when using the mouse to leave the upgrade screen would buy a Wing Cannon upgrade
- Added a new original song - Clouds by Mr Pineapple
- Added a new original song - Hiding Amongst the Freaks with a Toad Named Kieran by Tom Engels
- Removed the ability to quit by pressing ESC
- Improved the way resolutions are set
- Increased speed of Boss 4�s movements and laser attack movement
- Added a limit to how many Spike Cascade obstacles can be on screen at once
- Added a graphic to early Retro Mode eras to increase visibility
- Darkened star bit collection graphic
- Perk Screen Plus Mode now has a warning indicator
- Added a new attack pattern to Boss 4 for higher difficulty levels
- Shortened length of distortion effects
- Upgrades that are too expensive are less visible than affordable upgrades
- Changed some Retry text
- Naked Mode mode multiplier raised a lot
- Boss Rush mode multiplier raised slightly
- Slowed down overall enemy speeds slightly
- Halved enemy speeds during Warp Speed
- Visit the shop after selecting Replay on Classic Mode and when starting up on that mode
- Decreased chance of Powerup Orb appearing by 50%
- Removed leftover score graphics from Peaceful? Mode
- Added dust trail to Boss warning meteors
- Balanced Remix Mode scoring
- Moved the left option select button 7 pixels right
- Increased visibility of menu highlight transparency by 5 shades
- More stats added to the Super Stats page
- Boss sequence randomised on Boss Rush mode, but will never play the same boss in a row
- Added new attack pattern for Boss 3
- Added new difficulty based formulas to Boss 3
- Pandora Box now affects Star Bit movements too
- Reduced explosion damage on Boss 2
- Added new difficulty based formulas to Boss 2
- Less difficulty based HP on Boss 1
- Boss 3�s neck changes colour depending on it�s current HP level
- Boss 1 beam changes colour depending on it�s current HP level
- Firewall and Bullet Orb events spawn more enemies at once depending on the difficulty level
- Added in control limits
- Fixed a bug where Cascade Events weren�t ending on death
- Added a shortcut to the upgrade shop from the main menu
- Fixed a stat issue where boss kills contributed to the number of spawned motherships
- Invincible enemies no longer create particles when attacked
- On higher difficulty levels Enemies move at their normal speed
- Wormhole scoring changed
- Added a PLAY+BACK button to the shop menu
- Fixed a bug where the background colouriser wouldn�t show up on other modes after Retro Remix
- Charge beam power halved
- Fixed a bug that caused some new games to get stuck on a message screen
- First time games will always display the Replay and Continue text without the other silly versions
- Altered background graphics to be more like the original Big Sky
- Players can now flip the drill around and shoot in Retro Mode by pressing the right bumper
- Shortened reload times after death
- Fixed a bug to stop narration when player dies in tutorial
- Killing a boss adds 5 to the multiplier amount
- Left bumper is now a shortcut to the Steam screenshot function (in-game only, doesn�t work in menus)
Pineapple Smash Crew Update Released
Posted: 27 Feb 2012 09:20 AM PST
- faster initial game load
- added key customization menu
- added resolution options at startup
- added keys for instant merc-switching (default 1-4)
- fixed �infinite credit� spawning bug
- fixed bug involving interaction of grenade select menu and console display
- fixed bug allowing escape into the void at first entry airlock
- added key customization menu
- added resolution options at startup
- added keys for instant merc-switching (default 1-4)
- fixed �infinite credit� spawning bug
- fixed bug involving interaction of grenade select menu and console display
- fixed bug allowing escape into the void at first entry airlock






















