Steam Updates and Releases 30 December 2011
New Free DLC - Bunch of Heroes: Holiday Pack
Posted: 19 Dec 2011 11:07 AM PST
These holidays the zombies and aliens of Bunch of Heroes have been naughty, and Santa has a very special present for them: HOT LEAD.
Posted: 19 Dec 2011 10:26 AM PST
The Great Gift Pile challenges gamers to complete up to six objectives each day. Completion of each objective grants the chance to win a free game or discount coupons for select games available on Steam. If you don’t win, no worries, you’ll be given a piece of coal. But hold onto that coal!
Why?
Coal is the ticket to enter the Epic Holiday Giveaway. It’s called Epic because the top prize is every game on Steam. The more coal you have, the better your chance of winning. Players may alternatively choose to magically mix their coal into something shiny and new by “crafting” seven pieces into a gift from the Great Gift Pile. So this year receiving coal is a good thing.
Didn’t get what you want? Of course Steam allows you to trade coal and prizes with your friends.
Further details on these events and information on how it’s progressing may be found here.
Complete information on all the savings, daily deals, featured publisher game packs, compilations and more may be found on www.steampowered.com.
Posted: 19 Dec 2011 09:39 AM PST
• Full stat-tracking integrated with Steam.
• Game UI overhaul.
• Fixed several server crash errors.
• Fixed a few instances where view models would disappear while deploying.
• Added significant optimization improvements, particularly for those with low-end systems.
• Added a press-to-hold ironsights feature.
• Fixed goat related bug.
• Fixed client crash related to MG42 posts.
Posted: 19 Dec 2011 09:00 AM PST
- Score Attack Mode: It is now possible to earn Fragments and XP when revisiting areas. Try revisiting areas using different weapons, spirits, and idols!
- Fixed an issue where the Fragment Globes in Bullhead Court ceased yielding as many Fragments as intended.
- Fixed an issue where certain subtitles containing accented characters appeared as asterisks.
For more information on Bastion technical support, visit the support FAQ topic in the Steam forum.
Worms Reloaded Updates Released
Posted: 19 Dec 2011 08:50 AM PST
As a thank you to all of our loyal fans we’ve added some great new content to Worms Reloaded. The update includes two classic weapons from previous Worms games, the Old Woman and Longbow, as well as a new landscape theme, ‘Britannia’, which was recently featured in Worms Crazy Golf. Also, for a bit of fun, we have updated, re-recorded and included the all-time favourite ‘Worm song’ in this update. Happy Worming!
Sid Meier�s Civilization V PC Update Released
Posted: 19 Dec 2011 07:28 AM PST
- Significant improvements to general multiplayer stability.
- Significant improvements to Hot-Join stability.
- Multiplayer now using the same AI move caching as single player, improving turn-times significantly.
- Lobby improvements: We now display game details in the lobby list (players in each game, map size, map type, DLC required, etc.).
- Host can now kick players from the staging room when loading a save (if a player cannot return to a game, the game can now be continued by the rest of the players).
- Found and corrected additional causes of Out-of-Sync.
- Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to auto-heal it.
- Exploit: Corrected an exploit that allowed players on the same team to trade cities back and forth to generate endless City Strikes.
- Exploit: Corrected an exploit that allowed a player to “lag” the UI to gain multiple free techs.
[UI]
- Change “Load Game” save sorting to be “Last Modified” by default.
[BUGS]
- When scrapping a unit, make sure any “cargo” units are scrapped as well.
- When a unit is destroyed that is carrying another unit, make sure to kill both (missiles sometimes lingered).
- Corrected a bug that was causing eliminated Civ’s to not generate notifications correctly.
- Changed notification language for when a Research or Trade deal is cancelled due to the AI running out of funds to pay for it (per-turn deal), or are eliminated. It was currently displaying a “because of war” notification which is incorrect.
- Corrected an issue that could cause unhappiness from city count and number of specialists to become incorrect over the course of a long game.
- Changed Frigate obsolete tech to Combustion.
- Fixed Korean science building exploit.
- Fixed a problem with City Strike that gave the user the impression that they could not end their turn, when in reality, city strike was still active.
- Crash: Fixed a crash that could occur in hot-seat when exiting to the main menu.
- Crash: Fixed a crash that could occur when a unit was eliminated by standing too close to a Citadel.
Daily Wishlist Giveaway - Today�s Deal: Dead Island
Posted: 18 Dec 2011 10:02 AM PST
To enter, you must have a Steam account and a Wishlist with at least 10 games, and each day you will need to visit the gamepage of the featured daily deal.
The featured daily deal today is Dead Island at 50% off!
A new game starts tomorrow. Check back to join in on the excitement!
Gundemonium Collection Updated
Posted: 17 Dec 2011 03:54 PM PST
-Added new holiday achievements.
-Added new holiday outfit color sets.
-Plus a couple other surprises!
GundeadliGne
-Made some small networking improvements.
Daily Wishlist Giveaway - Today�s Deal: Shogun 2
Posted: 17 Dec 2011 10:02 AM PST
To enter, you must have a Steam account and a Wishlist with at least 10 games, and each day you will need to visit the gamepage of the featured daily deal. The Daily Wishlist Giveaway began December 1st and will continue into the holiday season.
The featured daily deal today is Shogun 2 at 66% off!
Good luck!
Space Pireates and Zombies Update Released
Posted: 17 Dec 2011 08:23 AM PST
Version 1.012
Added Medium, Huge Double Turrets
Added Fixed Mount turret mods (increases weapon size by 1 level)
Added Deployable Focal Turret (surplus)
Added Deployable Disruptor Turret
Added Deployable Stealth Ion Turret
Added Deployable Stealth Leech Turret
Added Deployable Torpedo Rack
Added Deployable Battle Station
Added Damage numbers visible for deployed turrets from player ship
Added Oversized boosters get a 1.5x bonus (Fixed mount turret modes make this possible)
Added 5 new star system backgrounds (requires game restart to populate galaxy)
Added New AI ship designs to use deployable turrets
Added Radar indicator for blackboxes
Changed Undersized boosters are 66% effective vs. 50% per number of levels undersized
Changed AI ship designs tweaked to make use of new fixed mount and double turrets
Changed Made large ship resources stay in memory. Takes more ram, but minimizes hitching.
Added Winter Mod:
Added Santa flying around in the background dropping presents
Added Milk and Cookie drops from ships (these also attract Santa)
Added Santa dumps a load of presents when picking up Milk and Cookies
Added Chance for Santa to drop a godlike specialist ("Little Helper")
Added Themed Radio chatter
Changed Asteroids are snowballs
Changed Zombie asteroids are yellow snow
Changed Disruptor Cannon -> Blizzard Blaster 2000
Changed Deployable disruptor Turret -> Snowball Howitzer
Changed Mining Station Rock -> Unhappy Snowman
Changed Crates -> Presents!
Changed Rez -> Candy Canes
Changed Santa hats for Carl, Don, and Elsa
Team Fortress 2 Update Released
Posted: 16 Dec 2011 02:56 PM PST
- Fixed the Frontier Justice getting infinite crits
- Fixed a problem that would allow Pyro Mmmph to activate in the air without taunting
- Fixed Manmelter getting crits from Mmmph
- Fixed an exploit with The Eureka Effect and The Phlogistinator where the effects could activate without taunting in high-lag situations
- Fixed the Brown Bomber not showing up on the Demoman
- Fixed client HUD crash
- Fixed colors on Christmas lights for the Blue team Scout weapons
- Fixed a bug that would cause minicrits when switching weapons rapidly
- Steam Workshop zip file size limit has been increased from 4 MB to 10 MB
Posted: 16 Dec 2011 01:45 PM PST
- Fixed Tank Spawning issue in Finales
- Fixed issue in Boat House finale where winning survivors would die on the boat
- Added new achievement, Valve Gift Grab 2011 – L4D2
- Added I Hate Mountains 2 as the featured community campaign
- Added blocklist functionality to Left 4 Dead 2
Posted: 16 Dec 2011 01:41 PM PST
Snow Brawl game mode added for a limited time during the holidays! Trade in your guns for a new weapon, a snowball packed tightly around a core of high explosives! Snowballs explode on contact, killing all enemies! For all Snow Brawl matches, weapons, abilities, boosts and knives are disabled and players will only have 60 hit points. Snow Brawl kicks off Dec. 19 and the map and mode will change each day of the event.
Other Updates:
• Fixed the bug where territory bonuses didn’t work after travelling between lobbies.
• Improved the groups processing logic in the matchmaking.
• Minimum number of players increased from 2 to 4 for Snatch and Grab and Capture the Zone (3 points) game modes in Maxym Alley and Belly Street.
• Fixed the bug when the stack size wasn’t shown correctly on Black Market.
• Fixed the issue when players were able to equip premium signatures they didn’t buy.
• Fixed the “Hammer of Thor” Granade Launcher stats. Now it stays in line with other R-Sys Sabretooth GLs.
• Fixed the Tank, Thunder and Quake Gear Packs - now they correctly decrease the taken melee damage.
• Fixed the bug with the wrong amount of gained experience in chat after completing job or mission.
• Fixed the bug with the Terminator class – the ability AUG now have correct description and effect.
• Fixed the bug with the Pyrotech class – now it has correct level of Betadyne Amplifex boost levels for highest ranks of the class.
• Changed the ability AUG for the Death Dealer class – how he has Enhanced Endurance ability AUG instead of Liquid Armor ability AUG.
• Fixed the Shock Grenade description for the Kamikaze class.
Posted: 16 Dec 2011 12:50 PM PST
SATAZIUS is an old school side-scrolling arcade shooter, featuring an arsenal of 13 types of upgradeable weapons, power-ups, obstacles and boss encounters that arcade veterans will enjoying getting to grips with. Customize your ship by selecting two side weapons which can be cycled and deployed at any time during the action, and a charge attack to unleash massive destruction.
Grotesque Tactics 2 – Dungeons and Donuts Update Released
Posted: 16 Dec 2011 12:38 PM PST
- Fixed major memory fragmentation and leak issues
- Fixed potential crashes with already deleted entities
- Loading improvement
- Fixed shutdown crash
- Fixed a level change crash
- Fixed balancing problem with changing party members (Deacon Strength bug)
- Fixed a problem with some entities being on ground cells as they would not be height corrected
- Fixed a game blocker where the game would freeze if an npc occasionally left the cell after turn
- Felja can attack the chocochicks now
- Fixed default language
Post Apocalyptic Mayhem Update Released
Posted: 16 Dec 2011 12:37 PM PST
- New holiday themed Wasteland track
- 7 new holiday achievements
- And a few other surprises!
Posted: 16 Dec 2011 10:43 AM PST
- Fixes crash on startup
Daily Wishlist Giveaway - Today�s Deal: Magicka
Posted: 16 Dec 2011 10:02 AM PST
To enter, you must have a Steam account and a Wishlist with at least 10 games, and each day you will need to visit the gamepage of the featured daily deal. The Daily Wishlist Giveaway began December 1st and will continue into the holiday season.
The featured daily deal today is Magicka at 75% off!
Good luck!
Sword of the Stars II: Lords of Winter Update Released
Posted: 16 Dec 2011 07:41 AM PST
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Critical Fixes:
+ ** Fixed known empty fleet issues caused by orphaned battle riders not being removed. **
+ Fixed crash due to module instance count not matching actual module count.
+ Fixed the crash caused by selecting fleets while in the province edit mode.
+ Fixed the crash caused by multiple special encounters (for instance System Killer and Asteroid Monitor) at the same system.
+ Fixed the reported colony update crash.
+ Fixed the reported System Killer crash.
+ Fixed a crash caused by bad data in certain turn events.
+ Fixed a crash that could be caused by transferring a battle rider to reserves.
+ Fixed the crash caused by a colonization fleet being destroyed just prior to the appearance of the Colony Self-Sufficient dialog.
+ Fixed a potential crash that could be caused by removal of collision from dying objects.
+ Fixed a crash that could be caused by not having enough admirals for starting fleets.
+ Fixed planetary missiles not firing.
+ Fixed numerous known issues with fleet pathing.
+ Fixed a bug where a different station would be upgraded than the one selected.
Other Fixes:
+ Fixed known issues with Battle Cruisers.
+ Fixed an issue where detonating weapons were not selecting the correct targets.
+ Fixed known issues with lagging PD target tracking and PD target selection.
+ Improved general target leading in combat.
+ Increased turret tracking speeds in general.
+ Fixed an issue where multi-volley weapon firing sequences were being timed incorrectly.
+ Fixed an issue where drones were not firing their targets.
+ Disabling a Command Monitor or its turrets now forces a neutral state to eliminate unwanted combat.
+ Fixed an issue where battle riders were launching in the design screen.
+ Fixed known issues with the Combat HUD showing incorrect information for multiple ship selections.
+ Fixed an issue that was causing jitter from ships in formation flying around planets in overthrust mode.
+ Immigration slider is now hidden until until the correct technology is available.
+ Fixed an issue where disruptors were not disabling turrets.
+ Fixed a few smaller issues with Protean placement.
+ Fixed the issue where battle riders were not being provided with default ships.
+ Fixed the missing Siege Driver impact effect.
+ Fixed many localization typos.
+ Fixed known turret arc issues.
+ Fixed some material issues on various Human faction models.
+ Fixed an issue where stance changes were being erroneously applied to battle riders and stations.
+ Fixed bug where player was being charged for civilian built mining station.
+ Fixed bug where enemy fleets would show up in phantom fleet widget when turn is ended.
+ Rewrote turn transition interface flow to more accurately represent turn processing time.
+ Removed scrim from GUI loading lockout, which may eliminate the rare reports of being stuck on a screen forever.
+ Fixed bug where tooltips would be one line no matter how long they where.
+ Fixed known issues with variable weapons in the weapon test screen.
+ Fixed known issues where Drone carriers were not attaching drones.
+ Fixed known issue where meteors could not be destroyed.
+ Fixed an issue where weapon recharge times were double the intended value.
+ Fixed bug with Zuul where all civilians where being considered as slaves
+ Updated colony UI to properly represent slave vs civilian population.
+ Fixed a bug where a player�s own colonies could be misinterpreted as being out of sensor range.
Other Changes:
+ Added new Double Helix star map.
+ Introduced combat AI surround and flank behaviors.
+ Adjusted some tech costs.
+ Made improvements to the research screen.
+ Tutorial pop-ups for Research and Starmap updated to reflect changes.
+ Added border and background to star map fleet and planet lists.
+ Planet orbital position changes have been disabled.
+ Asteroid Monitor special projects have been added.
+ Colonies will now launch heavy missiles if the population is high enough.
+ Introduced corrosive ship damage from weapons.
+ Added a better visual effect for ships being disrupted by EMP.
+ Improved strategic AI capabilities.
Key Known Issues:
*** This update breaks old save games. ***
- Tempest Array weapons are not firing.
- Some star systems have anomalous moon orbits.
- System Killer auto resolve is not producing results.
- Tarkas and Zuul Dreadnoughts have various turret arc corrections still to be made.
Steel Storm: Burning Retribution Updated
Posted: 16 Dec 2011 12:16 AM PST
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+ Level Editor (Windows version) for Steel Storm: Burning Retribution



























