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  Ultimate Marvel vs. Capcom 3
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Posted by GDN Staff, 63 days ago Oct 14, 2011 12:18

Ten Major Things in Ultimate marvel vs. Capcom 3

Here�s 10 things you have to know about Ultimate Marvel vs Capcom 3. From the looks of it, a lot of them could have been patched for MvC3 instead of being put into a new version, but hey, that�s just us.

1 - X-Factor can be activated in the air.ultimate Marvel vs. Capcom 3

2 - The attack and speed increases for each character while in X-Factor have been adjusted. Additionally, the damage reduction minimum while in X-Factor has been decreased from 50% in MvC3 to 35% in UMvC3, and Hyper Combos performed during X-Factor will now be subject to damage scaling.

3 - An upward exchange during an Air Combo will take away 1 bar of your opponent�s HC Gauge.

4 - When you launch the enemy in the air with a Special Attack, hold the button down and your character will automatically super jump to follow the launched opponent. (This can be turned on or off in the Options menu.)

5 - The window for Aerial Exchange Counters has been adjusted, making it easier to land one.

6 - If you land a Snap Back attack on an assist character, similar to the landing it on the point character, the assist will become unavailable for a short period of time.

7 - It will no longer be possible to block during an air dash.

8 - The rate of HC Meter gain has been decreased by 10%, to 90% of what it was in MvC3.

9 - In MvC3, the amount of hit stun caused by assists was fixed, but in UMvC3 hit stun caused by assists will also be subject to hit stun deterioration during combos.

10 - For characters who have 8-way dashes, the speed on their down-back air dash has been slightly decreased.


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