DICE Says Focusing on PC with Battlefield 3
GeForce.com posted an interview with Battlefield 3
Executive Producer Patrick Bach about the development of the game. It turns out he’s not very fond of consoles and says that they are holding PC gaming back as many developers don’t put much effort into the PC version of their games. When asked specifically if consoles are holding PC games back he said:
Yes, absolutely. That’s the biggest problem we have today. Most games are actually still based on the same core idea that the consoles are your focus, the superior platform or something. I don’t know why. That was the truth 5 years ago, but the world has moved on. PCs are way more powerful than the consoles today and there are actually almost zero games out there that actually use the benefits of this.
We’re do it the other way around, we start with the highest-end technology that we can come up with [PC] and then scale it back to the consoles.
So in the end it sounds like Battlefield 3 will look great no matter the platform.
He also goes on to say that without the new Frostbite Engine they simply couldn’t make the game.
There’s no engine you could buy today that could build a Battlefield game to the quality that we’re building Battlefield games. There’s no engine you could buy today that could build a Battlefield game to the quality that we’re building Battlefield games.
What might you be able to do in those wide open environments? Destroy them!
Battlefield 2 didn’t have any destruction so Battlefield 3 will be the first core title with destruction and of course we’re doing some bold moves by not only being in the more urban environments, where we’ve been before, but we’re going into cities now, so you need to have even more destruction where you can actually affect objects - the buildings around you, to make it feel like a physical world.
There’s a lot more great information in that interview so head over to the GeForce site and check it out. Go GeForce! Oh wait, that’s G-Force.



























