Kinect for Windows SDK Set for Spring
Now this could just simply be awesome. I would love to play some of my games with the Kinect on my PC. More interesting might be actual Windows control with the unit. That would
just be awesome, right?
Today, Microsoft announced it will release a non-commercial Kinect for Windows software development kit from Microsoft Research later this spring. The intent of releasing a “starter kit” for application developers is to make it easier for academic research and enthusiast communities to create even richer experiences using Kinect technology.
The Kinect for Windows SDK from Microsoft Research is being developed and released by Microsoft Research (MSR) in collaboration with the Interactive Entertainment Business (IEB) to support a growing community of academic researchers and enthusiasts who are exploring potential applications built using Kinect.
The starter kit will give academic researchers and enthusiasts access to deep Kinect system capabilities such as audio, system APIs, and direct control of the sensor. Microsoft will deliver a commercial version of the SDK later. There are no further details to share at this time.
Microsoft has deep investments in R&D in natural user interfaces (NUI). NUI is part of the company’s long term vision of creating computers that are intuitive to use and able to do far more for us. The fruits of those investments manifesting across many of Microsoft’s products, including Kinect for Xbox 360, Windows Phone 7, Microsoft Surface 2.0, Bing for Mobile and Office 2010 Mini Translator.
This announcement of the Microsoft Kinect for Windows SDK reflects Microsoft’s desire to unleash the magic of the NUI technology to a broader set of academic researchers and the enthusiasts by empowering them with the tools to create exciting applications with the use of Kinect technology.
From Microsoft Research
Ever since the November launch of Kinect for Xbox 360, enthusiasts and academic researchers alike have expressed their excitement and intense interest in the possibilities created by the product’s ability to enable users to bring games and entertainment to life without using a controller.
Kinect for Xbox 360 and the potential seen within its core technology have captured the imaginations of the academic research and enthusiast communities.
To encourage and support that creativity, on Feb. 21, Craig Mundie, Microsoft’s chief research and strategy officer, and Don Mattrick, president of Microsoft’s Interactive Entertainment Business, announced that the company plans to release a non-commercial Kinect for Windows software development kit (SDK) from Microsoft Research this spring.
“Microsoft’s investments in natural user interfaces are vital to our long-term vision of creating computers that are intuitive to use and able to do far more for us,” said Mundie. “The fruits of these research investments are manifesting across many of our products, Kinect for Xbox 360 among them.”
While Microsoft plans to release a commercial version at a later date, this SDK will be a starter kit to make it simpler for the academic research and enthusiast communities to create rich natural user interfaces using Kinect technology. The SDK will give users access to deep Kinect system information such as audio, system application-programming interfaces, and direct control of the Kinect sensor.
This release will leverage Microsoft Research’s deep connections to academia worldwide and its long history of releasing software tools to the research community to foster creativity, experimentation, and new research directions.
Microsoft continues to make deep investments in natural user interfaces, and that work is appearing in a wide variety of Microsoft products, such as:
- Kinect for Xbox 360
- Windows Phone 7
- Microsoft Surface 2.0
- Bing for mobile
- Office 2010 Mini Translator
“As breakthrough technologies like these reach scale,” said Mundie, “the resulting creativity and invention will open up a whole new world of possibilities for computing.”






















