Advertise on the GDN Network
 
 
 
 
GDN Home
News Archives
Members List
Submit Article
GDN Newsletter
GDN Media Kit
Interviews
Reviews
Previews
Screenshots
GDN TV
Patches/Updates
Upcoming Releases
Publishers/Developers
Games List
Review Score Scale
Christophor Rick
The Art of the Press Re...
The Art of the Game Pre...
Shane Dickson
Off to a Good Start...


Insane Teaser
Homefront - Occupation
Forza Motorsport 4 VGA Announce
Bloodline Champions - Blood Priest
Batman Arkham City
Adams Venture II Teaser
Battlefield: Bad Company 2 Vietnam - Operation ...
Darkspore 4 player co-op gameplay
FIFA 11 - Linkin Park
Homefront Dev Diary - Multiplayer


GDN Proudly Hosted
on an HWS VPS

Index » Story Print this news articleSend this page to a friend
  Break Limit
  Articles | FAQ's & Guides | Achievements | Files | Screenshots | Videos | Cheats | Boards |
Amazon Buy Now | GameStop Buy Now | Online Buy Now | UK Buy Now |

XBLIG - Break Limit Version 1.1 Available


Posted by Christophor Rick (TheSuperGuido),


Yesterday Dec 14, 2010 07:28

Break Limit version 1.1 has been released. This update makes the following changes:

  • - 6 New SFX for: Break Limit, Low Shields, Wasps Dying, Break Limit Start, Break Limit Stop, Getting hit.
  • - Difficulty: Novice is 8x easier, Adept is about as hard as Novice was, Expert is slightly easier and Master is exactly the same.
  • - UI: There is now a Completion % which is shown to tell you how far you have to go on the track. I’ve also moved the Shield (health) bar up next to the Break Meter so that it’s easier to keep tabs on your shields.
  • - Statistics: The Game End Screen now displays what you scored on your run, regardless of if it’s a new high score - and the completion % of when you died.
  • - Weapon Pickups: These are now more visible, featuring a light green rotating target reticule to highlight them, making them easier to spot and thus grab.
  • - Sound Balancing: I am admittedly not a pro at this, but I’ve spent some time trying to balance the sound effects a bit more.
  • - Instant Pickups: Grabbing a new weapon, or snagging a power orb will now instantly activate that weapon / give you the Break Limit instead of you having to sit through a delay for them to trigger. Originally you wouldn’t get the benefit till the moving text arrived and registered, this behavior has been removed.
  • - Thumb Stick Aim: Fixed a bug where if you were holding either of the fire straight buttons then the thumb stick firing would never register. I’ve reversed the check order so that the thumb stick fire occurs first, then the button firing.
  • - Break Limit Tutorial: I’ve added a very short (1 screen) Break Limit tutorial that is forced after game play starts. It displays once, saves that it’s been shown, and never again after that.
  • - Control Polish: I polished up the control image a bit so its clearer and looks nicer.
  • - Break Limit Warning: One of the new SFX plays when your Break Limit dips under 25%, so you have an audio cue that you’re about to run out.

 

Prev: Conquer Online Returning Light Expansion This Week
Next: Tetris for PSN in 1080p and 5.1, Gets PS3-Exclusive Multiplayer

Rating: 0.0, votes: 0


Comments
Rules
1. No cursing or swear words: Use proper language to express yourself.
2. No flooding or spamming the comment system, abuse will result in a ban.
 
 
Search the site:

US Playstation Store Updates 1...
New Assassin Hibachi Sneaks in...
Twisted Christmas Includes Kil...
Faxion Online Closed Beta Regi...
Triangle Becomes East Coast Ga...
Sherwood Dungeon Sees New Upda...
Lord of the Rings Online Begin...
ESRB Mobile Apps Updated to Be...
Four Years of Dark Orbit Means...
DJ Hero 2 Kicks it Old School ...

Affiliations
& Friends




Italian Videogame Developers Conference

 
Advertise | Submit News | Contact | Pages | Blogs | Downloads | Video | Privacy Policy | About Us | GDN Staff | GDN Review Scale
News & Articles RSS | News RSS | Article RSS | Video RSS | Reviews RSS
 
 
|