Gaming on standard mobile phones is dropping like a rock, a 35% fall last year alone. But that’s more than made up for thanks to smartphone users who are gaming far more. The market increased 60% last year to 21.4 million devices being used for games in the US says comScore. Even with that big gain though the mobile is not the juggernaut of gaming we might hope with a 13% loss last year and overall only 51 million devices (29.5 million being standard phones now). For reference, the Nintendo DS has sold about 125M, Gameboy (color and monochrome combined) 119M, Gameboy Advance 81.5M and the PSP about 60M. Granted the handheld numbers are worldwide but the DS did sell 700K units last month alone.
| Mobile Subscribers Who Have Played Games at Least Once During the Month 3 Month Avg. Ending Feb. 2010 vs. 3 Month Avg. Ending Feb. 2009 Total U.S., Age 13+ Source: comScore MobiLens |
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| Mobile Subscribers (000) Who Have Played Games At Least Once During the Month | |||
| Feb-09 | Feb-10 | Percent Change | |
| Total | 58,603 | 50,932 | -13% |
| Non-Smartphone | 45,236 | 29,538 | -35% |
| Smartphone | 13,368 | 21,395 | 60% |
Smartphone Users = Gamers
Of course if you’re going to carry around a powerful smartphone, many with dedicated graphics processors, CPUs now with 1GHz and 512MB RAM in them, it’s only logical that you put that power to use entertaining you right? The iPhone covers 5% of the gaming market sales according to Flurry. That sounds like an overstatement to me. They state it’s $500M but the market is closer to $20B in 2009, according to The NPD Group, making that around 2.5%. They [Flurry] failed to include PC gaming in their study it seems.
Over 27% of smartphone users have installed at least one game on their phone and over 1/3 of them have five or more games installed on their devices. 47% of smartphone users play at least one game, once per month and 13% play almost every day.
| Mobile Subscribers Who Have Played Games at Least Once During the Month 3 Months Ending February 2010 Total U.S., Age 13+ Source: comScore MobiLens |
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| Percent (%) of Mobile Subscribers | ||
| Smartphone | Non-Smartphone | |
| Total Audience: 13+ yrs old | 100.0 | 100.0 |
| Mobile Game Play Frequency | ||
| Ever in month | 47.1 | 15.7 |
| Almost every day | 13.3 | 2.4 |
| At least once each week | 16.4 | 5.0 |
| Once to three times throughout the month | 17.4 | 8.2 |
| Method of Game Play | ||
| Played downloaded games | 27.7 | 5.8 |
| Played native/preloaded games | 25.0 | 10.9 |
| Used browser to play games | 5.1 | 1.6 |
| Number of Games Installed on Handset | ||
| At Least 1 | 27.3 | 5.6 |
| 1-2 | 9.0 | 3.2 |
| 3-5 | 9.0 | 1.7 |
| 6+ | 9.4 | 0.6 |
This bodes well for mobile gaming in general and we have seen that in the massive groundswell of developer support for both the iPhone/iPod and Apple’s new iPad.
But those aren’t the only smartphone platforms out there. It includes Google Android, Maemo (from Nokia), Symbian S60 (also from Nokia), Blackberry OS, Palm webOS and of course Windows Mobile. Samsung also just started releasing phones with their bada platform which should also widen smartphone gaming.
Which Games Smartphone Users Play
According to the comScore study, Arcade/Puzzle titles, Card games and word or number games (Scrabble, Sudoku) take the top spots. Low man on the totem is FPS, most likely due to the limited number of games available, even though some of them are quite good.
| Top Genres of Games Played on Mobile Devices 3 Months Ending February 2010 Total U.S., Age 13+ Source: comScore MobiLens |
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| Percent (%) of Mobile Subscribers | ||
| Smartphone | Non-Smartphone | |
| Total Audience: 13+ yrs old | 100.0 | 100.0 |
| Arcade puzzle | 12.9 | 2.5 |
| Card | 11.9 | 1.5 |
| Word or Number | 11.4 | 1.2 |
| Casino | 7.6 | 1.2 |
| Retro arcade | 6.3 | 0.9 |
| Board | 5.4 | 0.9 |
| Quiz | 3.9 | 0.6 |
| Strategy | 3.7 | 0.6 |
| Sports | 3.3 | 0.7 |
| Racing | 3.0 | 0.4 |
| Action/adventure | 2.5 | 0.3 |
| Music/Rhythm | 2.3 | 0.2 |
| First person shooter | 2.0 | 0.2 |
| Other | 1.3 | 0.2 |
Overall it’s certainly going to continue to grow more and more lucrative of a market as phones get stronger and prices go down. Why limit your gaming only to a handheld platform when you can do it right on your phone, a device you carry around with you the majority of the time already.


























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