TheTriangle Game Conference (TGC), returning April 7-8, 2010 at the Raleigh Convention Center and Marriott City Center, has announced its line up of tracks and speakers for an immersive learning exchange on market innovations, game development trends and the future of the video game industry. In addition to presentations from leading industry experts, TGC 2010 will feature a new and improved Career Lounge with hands-on access to local industry professionals.
Offering five extensive tracks comprised of panels, lectures and discussions, attendees will advance their learning and “Immerse” themselves in the following subjects. For a full listing of confirmed speakers, visit http://www.trianglegameconference.com/content/speaker_list.
Game Development – Developers, producers and designers will share the skills, techniques and best practices that today’s game companies must cultivate to create immersive, engaging entertainment.
Highlighted speakers include: Chris Hazard, Hazardous Software; Ann Thai, Seasame Workshop; Jim Van Verth, Insomniac Games; Patrick Seabring, Atomic Games
Highlighted speakers include: Chris Hazard, Hazardous Software; Ann Thai, Seasame Workshop; Jim Van Verth, Insomniac Games; Patrick Seabring, Atomic Games
Engines & Middleware – The rapid evolution and competitive nature of immersive technology demands continuous improvement in platforms, tools and techniques. Technologists and developers highlight their innovations and share their insights in game technology, engines, tools and middleware.
Highlighted speakers include: David Bruner, [TC]2; Dan Amerson and Jeremiah Washburn, Emergent Game Technologies; Rob Terrell, TouchCentric LLC; John Farnsworth, Epic Games
Highlighted speakers include: David Bruner, [TC]2; Dan Amerson and Jeremiah Washburn, Emergent Game Technologies; Rob Terrell, TouchCentric LLC; John Farnsworth, Epic Games
Immersive Learning – Game companies, e-learning experts and educators discuss how serious games, virtual worlds, social networks and other immersive technology can be used to inspire, educate and train the "next-gen" workforce.
Highlighted speakers include: Richard Kristoff, ARI; Jerry Heneghan, Virtual Heroes; Michael Rowe, IBM; Margaret Collins, Piedmont Triad Partnership
Highlighted speakers include: Richard Kristoff, ARI; Jerry Heneghan, Virtual Heroes; Michael Rowe, IBM; Margaret Collins, Piedmont Triad Partnership
Business of Games – Publishers, producers and other game business professionals discuss industry trends, emerging business models, international business opportunities, the likely impact of the economic recession and other topics relevant to executives and studio owners small and large.
Highlighted speakers include: John Lyons, Digital-Roar Studios; Mike Rasmussen, Republic of Fun; Jason Della Rocca, Perimeter Partners; John Austin, Emergent Game Technologies
Highlighted speakers include: John Lyons, Digital-Roar Studios; Mike Rasmussen, Republic of Fun; Jason Della Rocca, Perimeter Partners; John Austin, Emergent Game Technologies
Games & Media – Thought leaders in the convergence of games and other immersive media lead discussions on games, social networks, games journalism, immersive media and innovative marketing.
Highlighted speakers include: Karen Albritton, Capstrat; Robert Rice, Neogence; Sue Bohle, Bohle Company; Dave Murray, Clear Image
Highlighted speakers include: Karen Albritton, Capstrat; Robert Rice, Neogence; Sue Bohle, Bohle Company; Dave Murray, Clear Image




























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