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Planet Calypso updates to version 2010|01
Posted by Christophor Rick,

2 days ago Feb 19, 2010 08:10

First Planet Company, developer and publisher of the largest real money Massively Multiplayer Online Game, announced today the newest version, 2010|01 is available for download.  This new version is the fusion of ideas from the community and a desire to make the game world the best it can be. 

The new Quest/Mission System is a preview of what’s to come as Planet Calyspo collects users experiences, sentiments and suggestions so that the official missions release will be as finished as possible.  There is a mission broker in Port Atlantis that will initiate new players with five starter missions.   The five sample missions will be built upon so that new pioneers have a more focused experience as they enter Planet Calypso.  This will also lead to advanced missions eventually allowing players of all levels to get in on the action and experience the ongoing storyline.   When players have completed the sample missions they should provide feedback using the survey found here http://survey.planetcalypso.com/survey/ ... /index.xml to make sure their ideas are used to improve the system.   Planet Calypso will be improving the GUI of the mission system so interactive objects will be more clearly marked.
 

Planet Calypso also heard the cries from pioneers that updates were needed to the graphics and design of the main areas.  As a great start the Cyclops area between East Scylla Mountains and Fort Troy, as well as some Land Areas and Outback Lands to various degrees on Amethera have been improved.   Not only do they look a lot better than before, they are also optimized better for performance.  The Cyclops area is being used as a reference work for future server area updates so that the full performance of the CryEngine2 can be seen and felt allover the planet.

FIXED ISSUES

  • Newcomer spawn - When first arriving to Calypso the new settlers spawn in the following order:
  1. PortAtlantis
  2. Cape Corinth
  3. Fort Ithaca
  4. If the Port Atlantis server is full or down the newcomers will spawn at Cape Corinth, and so on.
  • Added trilomite spawns at Amethera
  • Deer Mall fee balancing.
  • General Outback Land Area dressing up and bug fixing.
  • Tweaked spawns at Swamp Camp and on the road to Port Atlantis.
  • Fixed streaming audio at CND Control Room.
  • General bug fixing.
  • Estate Development Implementation from participant orders.
  • Land Areas, Shops and Shopping Booths fixed

Certainly an interesting batch of updates for an interesting planet.

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