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Ready at Dawn Incorporates Autodesk, Maya into Engine for Development
Posted by Christophor Rick,

48 days ago Dec 18, 2009 02:46

Ready At Dawn Studios has named Autodesk as the first of its software technology partners for the Ready At Dawn Engine, the company’s upcoming comprehensive and fully integrated console game development platform designed for the creation of cutting-edge AAA interactive entertainment.  The studio will work to integrate Ready At Dawn Engine’s game editing environment with Autodesk Maya software, with the intention of providing an interface for modeling, level design, animation and game design tasks.  
 
Ready At Dawn Engine’s integration with Maya is expected to include editing and workflow enhancements geared specifically toward game development: mesh/UI editing, lighting, character rigging, game entities and AI editing.  It is also anticipated that the integration of the engine’s renderer with Maya should allow for editing tasks to be done in a WYSIWYG environment and real-time in-engine preview of game levels and art.  Furthermore, the integration is also intended to feature data-driven user interface reflecting the current editable fields of game entities and properties.
 
Ready At Dawn Engine offers a flexible data-driven tool pipeline and a high performance true console engine with support for the Sony PS3, Microsoft Xbox 360 and Sony PSP.  The studio will offer tailored evaluations of each project’s needs, simple licensing models, world-class support, and the studio’s core value of a no-nonsense approach.  For more information, please visit http://engine.readyatdawn.com.

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