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Monolith Working on 3D Fighting Title?
Posted by Christophor Rick,

52 days ago Dec 14, 2009 10:20

Monolith is pretty mum about what they’re working on but a recent job posting for an animation artist listed several qualifications that might shine some light on what it is they have in the works.

Aside from the standard professional and personal skills they ask for:

  • Must be proficient in one or more types of 3D software (Maya, 3D Studio Max, SoftImage, etc.).
  • Must have a decent understanding of MEL or Maxscript.(both used for speeding up repetitive tasks in Maya and 3D Max respectively)
  • Experience in developing martial arts fighting games is a plus.
  • Experience in developing first person action games a plus.

What’s the job entail?

  • Responsible for animating 3D character models in a realistic game, including working with motion capture data, hand keyframed animations and facial/lip synch animations.
  • Assists in R&D efforts for tools enhancements and prototyping of new technology.
  • Participates in departmental meetings to share personal ideas and define the look and feel of areas and characters.
  • Mentors more junior members of the animation team and serves as a repository of special knowledge for the group.

Considering Monolith is owned by Warner Bros and therefore Time Warner, one might think Batman, but Warner Bros has already stated that Rocksteady is working on that.

It’s difficult to speculate with so little data, but could we see a F.E.A.R. 3 announcement soon? Maybe not. It’s probably for a 3D fighting title as they’re also looking for a Senior Designer for Combat

  • Must have knowledge of competitive products and various gameplay genres(God of War and Wolverine, 3rd person brawlers) as well as a personal understanding of video game fun.
  • Must have excellent communication while still keeping the overall vision of the game in mind.
  • Basic knowledge of Maya animation tools is preferred but not required.

Specifically, this person will deal with the bad guys?

  • Work within the set standard for all enemy character asset design, creation and in-game implementation within the production path as it relates to design, art and otherwise.
  • Must understand the relationship between gameplay elements within the level and the overall game and all of the ways the player can respond to each gameplay element.

Putting together pieces from other job postings you might think the game will be based on a Warner TV IP "Work with other Warner Bros. and Time Warner divisions (including WHV, DD, GBM, Theatrical, Television and Animation) to identify and execute on titles in development." The game won’t only be PC "Loves console games, with an ability to critically analyze them"  With the mention of Wolverine one might think they’ll work on another DC hero-based fighting game.

So what does that mean? Wait, and see. Just until Monolith is ready to open the doors and let us all peek inside.

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